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  • ...focus on pure physical combat. Dark Knights have naturally high HP, great weapons, and the best armor. This makes them well-equipped to be the primary attac ...ed to Blade Knights, which have stronger stats and are able to use greater weapons and armor than those of Dark Knights. They can also learn new skills a Dark
    29 KB (4,636 words) - 15:24, 15 May 2013
  • ! Weapons' Excellent Full Options
    894 bytes (126 words) - 19:46, 23 February 2020
  • '''WEAPONS:''' 196,123: Craftsman (Elf weapons)
    14 KB (2,029 words) - 11:25, 15 May 2013
  • Classes Dark Lord and Dark Wizard are not allowed to bug any kind of 2 weapons together. Sealing with dark horse at castle siege event is forbidden too. C
    9 KB (1,496 words) - 12:43, 29 July 2022
  • ...He can wear different types of armors and can use a wide variety of melee weapons from swords and axes to spears. The skills of the Dark Knight do not eat up == Weapons ==
    6 KB (945 words) - 20:51, 24 February 2020
  • ...offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and slow growth in "str ...ers after completing the three-part quest. They can use all the armors and weapons for Dark Wizards and Soul Masters. Moreover, there are 3rd Level Wings (Win
    8 KB (1,293 words) - 20:51, 24 February 2020
  • == Weapons ==
    7 KB (1,096 words) - 14:18, 25 August 2019
  • Using the right weapons, Magic Gladiators can cast fire bolts of lightning. == Weapons ==
    11 KB (1,816 words) - 20:52, 24 February 2020
  • Wields weapons with great power, cast spells and control an active and agile Dark Raven wh == Weapons ==
    7 KB (1,080 words) - 13:55, 15 October 2019
  • Increase defensive skill when using shield weapons 20%<br>
    3 KB (488 words) - 11:26, 5 October 2021
  • ...p?title=Fulloption_Set#Excellent_option_for_Weapons [excellent bonuses for weapons and pendants]].
    2 KB (261 words) - 23:25, 14 December 2014
  • *options can be added to all weapons, shields, and all parts of the sets: standard, Excellent, Ancient (Can not '''Weapons Options'''
    11 KB (1,633 words) - 18:43, 21 February 2020
  • ...e path to the snowfield Devias and its moves slowly. You should check your weapons first, otherwise, you will use up all the arrows and Mana before the game i
    9 KB (1,430 words) - 20:12, 16 December 2014
  • ...]]<br/>[[Wizard Izabel]]<br/>[[Guild Master]]<br/>[[Captain Marlon]]<br/>[[Weapons Merchant Zienna]]<br/>[[Sebina the Priest]]<br/>[[Crossbow Guards]]<br/>[[A
    3 KB (462 words) - 11:51, 23 December 2014
  • ...an option will be added to the item, up to 7 times (+28 in armor sets and weapons).
    821 bytes (152 words) - 19:23, 22 April 2020
  • ...]]<br/>[[Wizard Izabel]]<br/>[[Guild Master]]<br/>[[Captain Marlon]]<br/>[[Weapons Merchant Zienna]]<br/>[[Priestess Sevina]]<br/>[[Crossbow Guards]]<br/>[[Ap
    3 KB (499 words) - 09:32, 20 December 2014
  • ====Siege weapons==== The siege weapons are placed at the respective fields of the invading and defending teams.
    16 KB (2,618 words) - 12:36, 3 September 2021
  • - This can be more higher when our sets, weapons or wing has Luck that give additional 5% critical damage per item and also
    2 KB (336 words) - 11:42, 31 December 2014
  • == Excellent option for Weapons == - '''Pendants''' have the same options with weapons but with additional 7% increase of life recovery
    2 KB (310 words) - 21:07, 9 April 2023
  • Increase defensive skill when using shield weapons 20% <br>
    2 KB (280 words) - 19:54, 3 March 2023

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