The Dark Wizard has an array of offensive spells that can defeat any man or beast in no time. Although powerful, many of these spells require time to find as well as huge amounts of energy to master and large amounts of mana to cast.
Some men strive for physical perfection. Others would rather bend the laws of nature to benefit their cause. The Dark Wizard can command the elements to smite his foes. He can also call upon the spirits to aid him. Most people are wary of the powers of the Dark Wizard and usually leave them alone. However, others make the mistake of thinking them an easy target due to their weak stature. But do not be deceived! Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.
A well-developed Dark Wizard can grow to become a Soul Master and cause massive damage with the "Nova" spell, hitting with over 5000 points of damage, far higher than most Dark Knights can achieve. Dark Wizards, however, have the least defensive power available to any of the other classes, which makes physical combat difficult for any level. They are useful in parties, however, being able to hit from a distance with powerful spells. Lower level DWs must make a difficult choice in applying stat points: they need to grow their Energy stats in order to cast higher level spells, but need sufficient Strength in order to wield more powerful staffs and wear higher level armor.
The Dark Wizard specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and slow growth in "strength" makes this impractical. Instead, they wield magical staffs, which increase the offensive power of their spells.
Any Dark Wizard which is at least level 150 can be upgraded to a Soul Master.The steps to becoming a Soul Master are exactly the same as that of the Blade Knight transformation. However, after finding the Book of Kings, the Dark Wizard will have to hunt for the Soul of the Prophet. The new-look Soul Master can now wear the best armor sets, wield the best staffs, equip the Archangel Wings and use new spells.
After completing the game’s first quest, the Dark Wizards are promoted to Soul Masters, who can use mighty and awe inspiring spells, and can equip better armor. Also notice the character develops longer silver hair and longer sleeves.
Beginning with MU Online Season III, the Soul Masters can evolve to Grand Masters after completing the three-part quest. They can use all the armors and weapons for Dark Wizards and Soul Masters. Moreover, there are 3rd Level Wings (Wings of Vortex) with special options.
- Energy Ball
File:Energy-ball.jpg The first spell of the Dark Wizard, it compresses his power into a small sphere to be unleashed on his target.
- Fire Ball
File:Fire-ball.jpg Even novice Dark Wizards can master this simple technique easily. By shooting a huge tongue of fire, it gives a massive damage to enemies.
- Power Wave
File:Power-wave.jpg It shoots a wave of force towards the enemy. Power Wave digs under the ground and moves toward the enemy to deal moderate damage.
File:Lightning.jpg Lightning spell that can knock enemies back.
File:Teleport.jpg The Teleport spell allows the caster to relocate himself anywhere within the screen. They use can use the spell to evade attacks or use it to position for a better attack.
File:Meteor.jpg This spell summons a meteorite from the heavens to smite opponents.
File:Ice21.jpg The Ice spell has a chance of chilling enemies, slowing down their movement and the speed of their attack.
File:Poison.jpg The Poison spell conjures poisonous vines that sprout from the ground near target's feet that may slow and poison the target. Poisoned enemies will slowly lose life over time until the poison wears off or is cured.
File:Flame.jpg The Flame spell summons a pillar of flame which causes continuous damage on all creatures it touches.
File:Twister.jpg The Twister spell allows the caster to conjure small cyclones that can confuse the enemy when they are struck by it.
- Evil Spirits
File:Evil-spirit.jpg This spell summons spirits to fight on the side of the Sorcerer. This damages all opponents within the sorcerer's line of sight.
File:Hell-fire.jpg Wizards can conjure hellfire that springs up from the ground and hits multiple targets around him.
- Aqua Beam
File:Aqua-beam.jpg This spell conjures a beam of concentrated elemental water that penetrates through multiple opponents.
File:Comet-fall.jpg The Cometfall spell conjures a bolt of energy that shoots targets from the sky.
File:Inferno.jpg Inferno spell creates a ring of fire around the caster for a few seconds, instantly burning those who come too close to the wizard.
- Teleport Ally
File:Teleport-ally.jpg Teleport Ally enables the wizard to summon a member of his party to his location. It is very useful in situations where party members get caught in tight spots.
- Soul Barrier
File:Soul-barrier.jpg The Soul Barrier spell encases the caster in a sphere of energy which absorbs a certain amount of damage dependent on energy.
- Ice Storm
File:Ice-storm.jpg The Ice Storm spell conjures massive shards of ice to fall on enemies and slow down any survivors.
File:Decay.jpg Causes falling poison balls which deal a huge amount of damage and can effectively "poison" the enemy to death.
File:Nova.jpg Probably the most powerful spell in the game. The Wizard concentrates all his power and generates a huge explosion of arcane energy.
- Wizardry Enhance
File:Wizardry-enhance.jpg A buff that enhances a wizard's minimum wizardry damage by 20%.
File:Lance.jpg CASTLE SIEGE ONLY SKILL
- Angelic Staff
- Chaos Lightning Staff
- Chromatic Staff
- Deadly Staff
- Divine Staff of Archangel
- Dragon Soul Staff
- Gorgon Staff
- Grand Viper Staff
- Imperial Staff
- Legendary Staff
- Platina Staff
- Serpent Staff
- Skull Staff
- Staff of Destruction
- Staff of Kundun
- Staff of Resurrection
- Thunder Staff
- Angel/Heaven Wings
- Soul Wings
- Vortex Wings