Dark Wizard

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       The Dark Wizard
       🔮 The Dark Wizard
       The Dark Wizard has an array of offensive spells that can defeat any man or beast in no time. Although powerful, many of these spells require time to find as well as huge amounts of energy to master and large amounts of mana to cast.
📖 History & Lineage
   Some men strive for physical perfection. Others would rather bend the laws of nature to benefit their cause. The Dark Wizard can command the elements to smite his foes. He can also call upon the spirits to aid him. Most people are wary of the powers of the Dark Wizard and usually leave them alone. However, others make the mistake of thinking them an easy target due to their weak stature. But do not be deceived! Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.
   

A well-developed Dark Wizard can grow to become a Soul Master and cause massive damage with the "Nova" spell, hitting with over 5000 points of damage, far higher than most Dark Knights can achieve. Dark Wizards, however, have the least defensive power available to any of the other classes, which makes physical combat difficult for any level. They are useful in parties, however, being able to hit from a distance with powerful spells. Lower level DWs must make a difficult choice in applying stat points: they need to grow their Energy stats in order to cast higher level spells, but need sufficient Strength in order to wield more powerful staffs and wear higher level armor.
1. Dark Wizard
The Dark Wizard specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and slow growth in "strength" makes this impractical. Instead, they wield magical staffs, which increase the offensive power of their spells.
2. Soul Master
Any Dark Wizard which is at least level 150 can be upgraded to a Soul Master. The steps are the same as the Blade Knight transformation. However, after finding the Book of Kings, the Dark Wizard must hunt for the Soul of the Prophet. They develop longer silver hair, longer sleeves, and can use mighty awe-inspiring spells, Archangel Wings, and the best armor sets.
3. Grand Master
Beginning with MU Online Season III, the Soul Masters can evolve to Grand Masters after completing the three-part quest. They can use all the armors and weapons for Dark Wizards and Soul Masters. Moreover, there are 3rd Level Wings (Wings of Vortex) with special options.
Grand Master's Combos
The Grand Master's Combo can be executed by 3 possible skill combinations:
       1. Lightning ➔ Ice Storm ➔ Flame

2. Lightning ➔ Teleport ➔ Aqua Beam

3. Lightning ➔ Nova
       

Spellbook & Skills

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Energy Ball
The first spell of the Dark Wizard, it compresses his power into a small sphere to be unleashed on his target.
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Fire Ball
Novice Dark Wizards can master this technique easily. By shooting a huge tongue of fire, it gives massive damage to enemies.
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Power Wave
Shoots a wave of force. Power Wave digs under the ground and moves toward the enemy to deal moderate damage.
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Lightning
A swift Lightning spell that can knock enemies back upon impact.
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Teleport
Allows the caster to relocate within the screen. Used to evade attacks or position for a better strike.
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Meteorite
Summons a massive meteorite from the heavens to smite opponents.
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Ice
Has a chance of chilling enemies, slowing their movement and the speed of their attack.
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Poison
Conjures poisonous vines from the ground. Poisoned enemies slowly lose life over time until cured.
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Flame
Summons a pillar of fire, causing continuous damage on all creatures it touches.
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Twister
Conjures cyclones that can confuse the enemy when they are struck.
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Evil Spirits
Summons spirits that fight for the Sorcerer. Damages all opponents within the line of sight.
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Hellfire
Conjures hellfire that springs from the ground and hits multiple targets around the caster.
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Aqua Beam
A beam of concentrated elemental water that penetrates through multiple opponents.
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Cometfall
Conjures a bolt of energy that shoots targets from the sky.
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Inferno
Creates a ring of fire, instantly burning those who come too close to the wizard.
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Teleport Ally
Summons a member of his party to his location. Very useful in situation where party members get caught in tight spots.
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Soul Barrier
Absorbs damage dependency dependency dependent on the Energy stat.
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Ice Storm
Conjures shards of ice to fall on enemies and slow down any survivors.
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Decay
Causes poison balls, which deal massive damage and effectively "poison" the enemy.
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Nova
The most powerful spell in the game. Generates a massive explosion of arcane energy.
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Mana Glaive
Exclusive Skill. This special magic is used ONLY in Castle Siege.

Equipment & Gear