Item Options and Descriptions
Item Options and Their Descriptions
All characters in Mu Online have 4 spending and restore settings HP, MP, AG, SD.
Red - HP (Health Points)
Orange - SD (Shield Defense)
Violet - AG (Ability Gauge)
Blue - MP (Mana Points)
SD parameter greatly increases the PvP in MU Online. It is only used during the attack of each other player (Player vs Player). For PvP players: simple attack to another player, duel, Guild War, Battle Soccer, Battle Event, Chaos Castle and Castle Siege. But it is not used if the player is attacking monsters.
In PvP, 90% damage per attack is applied to SD and 10% at HP. In fact, SD - is to strengthen HP, so PvP was more interesting and enduring.
SD parameter is automatically restored only in safe areas. And the amount depends on the current parameters of the character.
Also we got in PvP Attack Success Rate+Defense Success Rate, which totally affect on PvP.
Those parameters Crossed with Red = Simple Parameters of your Character. (Almost useless in PvP, but great vs Mob's) Those with Yellow line crossed = only PvP Parameters (Totally increase your Damage in PvP battle)
Pink Options - PvP Options
Attack Success Rate
Increases chance to hit the enemy when attacking.
Guaranteed to add to the damage inflicted damage.
Defense Success Rate
Reduces the chance of damage when attacking the enemy.
Max HP Increase
Increases maximum health by the specified amount.
Max SD Increase
Increases the maximum SD for the specified amount.
SD Auto Recovery
Restores a small amount of a specific SD every time.
SD Recovery Rate Increase
Increases growth recovery SD, works only with the option SD Auto Recovery (see above).
Every item has its own options, you can not pump them, have them or remove at all.
At different things may be different options. But there are always two. Nothing more and nothing less. By adding these options, you will get a significant advantage in PvP over your enemies!
- a set of ordinary things in MU Online, but with improved and unique sets options.
Increase Strength + X
Absolute value, is appended to Strength.
Increase Agility + X
Absolute value, is appended to Agility.
Increase Energy + X
Absolute value, is appended to Energy.
Increase Vitality + X
Absolute value, is appended to Vitality.
Increase Command + X
Absolute value that is added to the parameter Command.
Increase Min Damage + X
Absolute value that is added to the minimal damage (PvP, PvM). Minimal damage can not exceed the maximum.
Increase Max Damage + X
The absolute value added to the maximum damage (PvP, PvM).
Increase Wizardry Damage + X%
Increase Wizardry Damage to a specified percentage (PvP, PvM).
Increase Damage + X
Absolute value that is added to the final damage done
Increase Damage Success Rate + X
The absolute value added to the Damage Rate (only PvM).
Increase Defense + X
Absolute value that is added to protect (defense) player.
Increase HP Recovery + X
Increases the rollback of life after killing a mob for a specified number.
Increase Mana Recovery + X
Increases Mana pullback after killing a mob for a specified number.
Increase Max AG + X
Absolute value that is added to the maximum value of the bulb AG.
Increase AG Rate + X
Absolute value that is added to Step Recovery AG, a unit of time.
Increase Critical Damage Rate + X%
Increases chance to critically hit by a specified percentage (PvP, PvM). At 100% or more kick always critical.
Increase Critical Damage + X
Absolute value that is added to critical damage.
Increase Excellent Damage Rate + X%
Increases the chance of drawing excellent strike on a specified percentage (PvP, PvM), even if the option Excellent Damage to other things there. At 100% or more kick always Excellent.
Increase Excellent Damage + X
The absolute value added to the excellent damage.
Increase Skill Attacking Rate + X
The absolute value added to the Wizardry Damage (PvP, PvM).
Double Damage Rate + X%
Chance to deal double damage (per hit twice the same) (PvP, PvM).
Ignore Enemy's Defense X%
Chance to hit the enemy to bypass its protection (PvP, PvM).
Increase Defense with Shield + X%
Increases defense (defense) to a specified percentage of the character, if he using a shield.
- PvM - Player vs. Mob - Player attack Monster.
- PvP - Player vs. Player - Player attack another player.
Each set has its own name. Ancient feature sets of options is that they include not once, but as far as donning the set items. With each new character dressed in a thing of the ancient set includes a new option ancient (or several options). All options are set, will join only when the character will be wearing the entire ancient set of this type. Activated options are highlighted in blue on every thing set. They are also given in the list of "Set Option", which is located above the slot for "Pets" in the inventory
In addition to set options, every ancient things have the option +5 or +10 Stamina / Agility / Strength / Energy.
Harmony Options (Yellow Options)
- options can be added to all weapons, shields, and all parts of the sets: standard, Excellent, Ancient (Can not be added on Season 4 Items "Socket Items")
To get options insert a Jewel of Harmony in the subject. Options are generated randomly.
Remove the option is always possible by using a goblin Jerridon (Found in Lorencia and Aida1 Safe zones)
Minimum damage increase
Increasing the value of the minimum damage on the weapon (the minimum loss can not exceed the maximum).
Maximum damage increase
Increasing the value of the maximum damage on the weapon.
Attack damage increase
Increasing the value of total weapon damage (minimum and maximum time).
Critical damage increase
Increase in critical damage. This value is added to critical damage (created by the option Luck).
Skill damage increase,%
Increases damage when using the skill / magic. But no more than 1,000 points of damage.
Reduced absorption of damage to SD. Standard for PvP in MuOnline 90% of the damage falls on the SD, and 10% for HP. If weapons option SD decrease rate 10%, the SD of the enemy will take only 80% of the damage, and HP - 20%. On the armor and shields have the opposite Harmony-option - SD damage absorb rate. And your advantage can be negated if it is pumped from the enemy more than the option SD decrease rate for you.
SD By Pass,%
SD and ignore the chance to hit directly to HP.
Required strength decrease
Reducing the minimum requirements for strength.
Required agility decrease
Reducing the minimum requirements for agility
Attack rate increase (PvP)
Increase in Attack Rate in PvP.
Wizardry damage increase
Increase magic damage.
The increase in armor. This value is added to the same parameter defense thing.
Reducing the resulting damage. Any damage to your character will be less damage to a specified percentage (in force as against monsters and in PvP).
Harm reduction in the SD. Standard for PvP in MuOnline 90% of the damage falls on the SD, and 10% for HP. If the armor / shield has the option SD damage absorb rate of 5%, then your SD in the attack will take 95% damage, and HP - 5%. It would seem that more than 10% of the options have to Set not required, but it is not. Because in the arms and the staff have the opposite Harmony-option - SD decrease rate. And your advantage can be negated if it is pumped from the enemy more than the option SD damage absorb rate you.
Maximum AG increase
Increase your maximum AG character.
Maximum HP increase
Increase your maximum HP of the character.
HP recovery rate
The increase in increments of regenerating life of the character. Should be optional HP recovery rate on some things (eg, ring), so this option worked.
Mana recovery rate The increase in increments of mana regeneration of the character.
Defense rate increase (PvP)
Defense Rate Increase in PvP.
You can always pump % of Yellow Option by Higher Refine Stone (HRS).
Luck (success rate of Jewel of Soul +25%)
The success rate improved things with the Jewel of Soul and Chaos Machine +25%.
Luck (critical damage rate +5%)
Probability of damage to the critical 5%. When applied to such damage, damage color blue.
Additional dmg +4/8/12 / 16/20/24/28
Additional damage (this option is pumped through Jewel of Life).
Excellent Options (Weapon)
Excellent damage rate +10%
Probability of hitting Excellent 10%, damage increased to 110%. When applied to such damage, damage color green.
Increase damage + level/20
For each scored 20 levels of damage adds 1.
Increase damage +2 (Increase Wizardly Damage +2 % "Only for Staffs")
Increased damage + 2%.
Increase Attacking (wizardry) speed +7
Increasing the impact velocity or seven spells.
Increases acquisition rate of life after hunting monsters plus life over 8
Recovers one-eight part of your life after every dead monster.
Increases acquisition rate of mana after hunting monsters plus mana over 8 Recovers one-eight of your mana after every dead monster.
Excellent Options (Set/Shield)
Increase max HP +4%
Increases your health points by 4% making you harder to kill
Increase max Mana +4%
Increases your mana points by 4%
Damage decrease +4%
Decreases the damage you take from enemy attacks by 4%
Reflects 5% damage in the one who inflicted the injury. When applied to such damage, damage color purple.
Defense success rate +10%
Increases your defense rate by 10% making you harder to hit
Increases the amount of zen dropped by monsters by 40%
- Shield Additional Defense Options:
- Additional defense rate +5/10/15/20/25/30/35
- An additional chance to dodge the attack (this option is pumped through Jewel of Life).