Difference between revisions of "Stats Formulas"
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Latest revision as of 19:27, 18 December 2014
Contents
Stats Formulas
This is a simple recommendation for those that are just starting to play InfinityMU. For enabling the full potential of each character class. Players must choose which stats that benefits their damages and defenses first, while they are training to become stronger. Eventually they will all maximize every single stats and master skills available for each character in this game.
Here are the recommendations of stats to add for starters.
Dark Knight / Blade Knight / Blade Master
Main - Strength and Agility
First - Strength (add up to 5000)
Second - Agility (add up to 5000)
Third - Energy (add up to 1000) = this will decrease the need of mana potions.
Fourth - Maximize Strength
Fifth - Maximize Agility
Sixth - Maximize Vitality/Stamina
Seventh - Maximize Energy
Dark Wizard / Soul Master / Grand Master
Main - Energy and Agility
First - Energy (add up to 5000)
Second - Agility (add up to 1000)
Third - Vitality/Stamina (add up to 1000) = This helps increase health in Wizard, as their defense ang HP are low (Good advantage while battling with monster - decrease the need of HP potions)
Fourth - Strength (add up to 500-1000) = Increase amount of damage - ease in battle
Fifth - Maximize Energy
Sixth - Maximize Agility
Seventh - Maximize Vitality/Stamina
Eighth - Maximize Strength
Fairy Elf / Muse Elf / High Elf
Main - Energy and Agility (Energy/Buff Elf)
First - Srength (add up to 1000) = Increase amount of damage - ease in battle.
Second - Agility (add up to 1000)
Third - Energy (add up to 3000)
Fourth - Vitality/Stamina (add up to 500) = This helps increase health in Elf, as their defense and HP are low.
Fifth - Maximize Energy and Strength (Half/Half to complete)
Sixth - Maximize Agilty
Seventh - Maximize Vitality/Stamina
Dark Lord / Lord Emperor
Main - Energy, Command and Agility
First - Energy (add up to 3000)
Second - Agility (add up to 1000)
Third - Command (add up to 2000)
Fourth - Vitality/Stamina (add up to 500)
Fifth - Strength (add up to 500)
Sixth - Maximize Energy
Seventh - Maximize Command
Eighth - Maximize Agility
Nineth - Maximize Vitality/Stamina
Tenth - Maximize Strength
Magic Gladiator / Duel Master
Main - Energy and Agility
First - Energy (add up to 3000)
Second - Agility (add up to 1000)
Third - Strength (add up to 1000)
Fourth - Vitality/Stamina (add up to 500)
Fifth - Maximize Energy
Sixth - Maximize Agility
Seventh - Maximize Strength
Eighth - Maximize Vitality/Stamina