Dark Lord
Contents
History
The Dark Lords of MU have surfaced to help face Kundun. Born leaders who once commanded great armies and creatures of power during the golden ages, they have returned as the threat of Kundun grows ever nearer. While some seek to help the citizens survive these troubling times, others have returned to seize the opportunity to amass power from the impending wars.
Entering combat brandishing phenomenal charisma, the Dark Lord has the power to summon the spirits of his raven and steed to decimate opponents. Similar to the Magic Gladiators, he wields great power and can equip gear or enter zones at 2/3 the level requirement of other classes. He possesses ancient spells and techniques never before seen by the current inhabitants of MU.
Note: To unlock the Dark Lord, you must have a basic character that has achieved level 250.
Dark Lord
The Dark Lord's journey begins in Lorencia, alongside his predecessors, the Dark Knight and Magic Gladiator. Like the Blade Knight, the Dark Lord does not have a Second Class Quest.
Lord Emperor
A Dark Lord can evolve into a Lord Emperor by completing the Third Class Quest with Priest Devin. Wielding weapons with immense power, casting devastating spells, and controlling an agile Dark Raven while mounted on his steed—all while wearing a glorious cape. This is the definition of an iMU Lord.
Companions & Pets
Pets provide unique tactical advantages. They are similar to Guardian Items but possess unique abilities, can be leveled up, and can recover health.
- Dark Spirit (Raven): A raven that directly attacks targets. It features four stances: Follow, Auto-attack, Attack with Character, and Attack Target. It is equipped in the shield slot. Each level gained requires an extra 15 Command points to wield.
- Dark Horse: A formidable mount that provides a massive boost to defense, damage absorption, and movement speed (surpassing even wings). It grants the Earthquake skill, delivering tremendous AoE damage and knockback. Equipped in the Guardian item slot at level 220+. Each level gained increases defense/absorption and raises the level requirement by 2. Requires no Command points.
- Fenrir: A massive, tiger-like creature available to all classes. Its Plasma Storm attack deals heavy damage and degrades enemy armor durability during PvP.
- Uniria: A unicorn-horse hybrid available to all classes, increasing movement speed if the rider is not equipped with wings.
Formulas
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| Stat / Ability | Calculation Formula |
|---|---|
| Minimum Damage | str / 7 + ene / 14 |
| Maximum Damage | str / 5 + ene / 10 |
| Attack Speed | agi / 10 |
| Defence | agi / 7 |
| PvM Defence Rate | agi / 7 |
| PvM Attack Rate | lvl * 5 + (agi * 5) / 2 + str / 6 + cmd / 10 |
| PvP Defence Rate | lvl * 2 + agi * 0.5 |
| PvP Attack Rate | lvl * 3 + agi * 4 |
| HP | 50 + (lvl - 1) * 1.5 + vit * 2 |
| Mana | 40 + (lvl - 1) + (ene - 15) * 1.5 |
| Mana Regen | mana / 27.5 |
| SD | (str + agi + vit + ene + cmd) * 1.2 + Defense / 2 + (lvl * lvl) / 30 |
| AG | ene * 0.15 + vit * 0.1 + agi * 0.2 + str * 0.3 + cmd * 0.3 |
| AG Regen | 1.9 + AG / 33 |
| Skill % | 200 + ene / 20 |
| Increase Critical Damage | cmd / 25 + ene / 30 |
| Fireburst Min Damage | 100 + str / 25 + ene / 50 |
| Fireburst Max Damage | 150 + str / 25 + ene / 50 |
Builds
STR Build
| Strength | 1500 |
|---|---|
| Agility | 300 |
| Vitality | Base / Rest |
| Energy | 84 |
| Command | 25 |
- Pros: High Chaotic Diseier damage, high pet damage, moderate AG consumption, moderate life.
- Cons: Attack speed is low. Moderate life rating (primarily viable for monster hunts and specific PvP scenarios).
Classic Build
| Strength | 500 |
|---|---|
| Agility | 158 |
| Vitality | 100 |
| Energy | 1000+ |
| Command | 25 |
- Pros: Massive Fireburst damage, high pet damage, moderate Mana consumption, moderate life.
- Cons: Attack speed remains low. Sub-optimal for PvP, but exceptional for PvM and monster hunts.
Combo Execution
Weapon Skill (Force Wave) → Fire Scream → Fire Burst
Skills
Fireburst
Bursts out chains of fire in an AoE. The defining and most popular skill of the Dark Lord.
Electric Spark
Unleashes a powerful surge of electricity. This AoE spell scales with the power of the Dark Lord's party.
Earthquake
A destructive war stomp native to the Dark Horse, causing tremendous AoE damage and knockback.









