Difference between revisions of "Item Options and Descriptions"
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| − | + | __NOTOC__ | |
| + | = Item Options & Descriptions = | ||
| + | == Core Stats (The 4 Bars) == | ||
| + | Every character in InfinityMU manages four primary gauges. | ||
| − | ===SD | + | {| class="wikitable" style="width: 100%; text-align: center;" |
| + | |- | ||
| + | ! width="25%" | <span style="color:red; font-size:120%;">HP</span> | ||
| + | ! width="25%" | <span style="color:orange; font-size:120%;">SD</span> | ||
| + | ! width="25%" | <span style="color:purple; font-size:120%;">AG</span> | ||
| + | ! width="25%" | <span style="color:blue; font-size:120%;">MP</span> | ||
| + | |- | ||
| + | | '''Health Points'''<br>Your life force. If this reaches 0, you die. | ||
| + | | '''Shield Defense'''<br>Your PvP Armor. Absorbs damage before HP. | ||
| + | | '''Ability Gauge'''<br>Stamina for using skills. | ||
| + | | '''Mana Points'''<br>Energy for casting spells. | ||
| + | |} | ||
| + | === PvP & SD Mechanics === | ||
| + | The **SD (Shield Defense)** is the most critical parameter for PvP (Duel, Guild War, Castle Siege). It acts as a buffer to protect your Health. | ||
| + | * '''The 90/10 Rule:''' In PvP, '''90%''' of incoming damage is absorbed by your SD, and only '''10%''' hits your HP directly. | ||
| + | * '''Restoration:''' SD only regenerates automatically in Safe Zones. | ||
| + | * '''Bypassing:''' Certain options (like "SD Ignore") allow you to bypass this shield and attack HP directly. | ||
| + | --- | ||
| − | + | == Pink Options (PvP/380) == | |
| + | These are specialized options found on high-tier items (often 380 level items) specifically designed for PvP combat. | ||
| + | {| class="wikitable" style="width: 100%;" | ||
| + | |- | ||
| + | ! Option Name !! Effect | ||
| + | |- | ||
| + | | '''Attack Success Rate''' || Increases your chance to hit an enemy in PvP. | ||
| + | |- | ||
| + | | '''Additional Damage''' || Adds flat guaranteed damage to your attacks. | ||
| + | |- | ||
| + | | '''Defense Success Rate''' || Increases your chance to completely dodge an enemy attack. | ||
| + | |- | ||
| + | | '''Max HP / SD Increase''' || Increases your maximum Health or Shield pool by a flat amount. | ||
| + | |- | ||
| + | | '''SD Auto Recovery''' || Allows SD to regenerate slowly even outside safe zones. | ||
| + | |} | ||
| − | + | == Excellent Options == | |
| + | Excellent items glow with specific colors when they deal special damage. | ||
| + | === Weapon Options === | ||
| + | {| class="wikitable" style="width: 100%;" | ||
| + | |- | ||
| + | ! Option !! Description !! Effect Color | ||
| + | |- | ||
| + | | '''Excellent Damage Rate +10%''' || 10% chance to deal 110% damage. || <span style="color:green">'''Green Dmg'''</span> | ||
| + | |- | ||
| + | | '''Increase Damage +Level/20''' || Adds damage based on your character level (Level / 20). || - | ||
| + | |- | ||
| + | | '''Increase Damage +2%''' || Increases total damage by 2%. || - | ||
| + | |- | ||
| + | | '''Attack Speed +7''' || Increases attack speed (or casting speed) by 7. || - | ||
| + | |- | ||
| + | | '''Life/Mana/SD after hunt''' || Recovers HP, MP, or SD for every monster killed (1/8th value). || - | ||
| + | |} | ||
| − | <span style="color: | + | === Set & Shield Options === |
| + | {| class="wikitable" style="width: 100%;" | ||
| + | |- | ||
| + | ! Option !! Description !! Effect Color | ||
| + | |- | ||
| + | | '''Damage Decrease +4%''' || Reduces all incoming damage by 4%. || - | ||
| + | |- | ||
| + | | '''Reflect Damage +5%''' || Reflects 5% of damage received back to the attacker. || <span style="color:purple">'''Purple Dmg'''</span> | ||
| + | |- | ||
| + | | '''Defense Success Rate +10%''' || Increases chance to dodge attacks (PvM dominant). || - | ||
| + | |- | ||
| + | | '''Max HP / MP +4%''' || Increases maximum Health or Mana by 4%. || - | ||
| + | |- | ||
| + | | '''Zen Increase +40%''' || Increases Zen dropped by monsters. || - | ||
| + | |} | ||
| + | == Ancient Options == | ||
| + | Ancient Sets provide a list of cumulative bonuses. As you equip more pieces of the same set, more options unlock. | ||
| − | < | + | <div style="column-count: 2; -moz-column-count: 2; -webkit-column-count: 2;"> |
| − | + | * '''Increase Strength/Agility/Energy/Vitality:''' Adds raw stats points. | |
| − | + | * '''Increase Min/Max Damage:''' Adds flat damage to your attacks. | |
| − | + | * '''Increase Wizardry Damage %:''' Percentage boost to magic attacks. | |
| − | + | * '''Double Damage Rate:''' Chance to deal exactly 2x damage. | |
| − | + | * '''Ignore Defense:''' Chance to bypass enemy armor completely. | |
| − | + | * '''Critical Damage Rate:''' Chance to deal Critical (<span style="color:blue">Blue</span>) damage. | |
| − | + | * '''Excellent Damage Rate:''' Chance to deal Excellent (<span style="color:green">Green</span>) damage. | |
| − | + | * '''Skill Attacking Rate:''' Increases the base damage of skills. | |
| − | + | * '''AG Rate / Max AG:''' Increases Stamina pool and recovery speed. | |
| − | + | </div> | |
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| − | '''Increase Strength | ||
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| − | '''Increase Min Damage | ||
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| − | '''Increase Wizardry Damage | ||
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| − | '''Double Damage Rate | ||
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| − | Chance to deal | ||
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| − | '''Ignore | ||
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| − | Chance to | ||
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| − | '''Damage | ||
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| + | == Harmony (Yellow) Options == | ||
| + | Harmony options are added using a **Jewel of Harmony**. They can be upgraded using **Higher Refining Stones**. | ||
| + | * ''Note: Can be removed by Goblin Jerridon in Aida/Lorencia.'' | ||
| + | === Weapon Harmony === | ||
| + | {| class="wikitable" style="width: 100%;" | ||
| + | |- | ||
| + | ! Option !! Description | ||
| + | |- | ||
| + | | '''Min / Max / Attack Damage''' || Increases flat damage values. | ||
| + | |- | ||
| + | | '''Critical Damage Increase''' || Adds flat damage to your Critical Hits (<span style="color:blue">Blue</span>). | ||
| + | |- | ||
| + | | '''SD Decrement (Important!)''' || Increases damage dealt to enemy SD. Instead of the standard 90%, you can force more damage onto their shield to break it faster. | ||
| + | |- | ||
| + | | '''SD Bypass Rate''' || Chance to ignore SD and deal damage directly to HP. | ||
| + | |- | ||
| + | | '''Skill Damage Increase''' || Increases damage when using skills. | ||
| + | |} | ||
| + | === Set & Shield Harmony === | ||
| + | {| class="wikitable" style="width: 100%;" | ||
| + | |- | ||
| + | ! Option !! Description | ||
| + | |- | ||
| + | | '''Defense Increase''' || Adds flat defense points. | ||
| + | |- | ||
| + | | '''Damage Decrement''' || Reduces all incoming damage by a flat amount (PvP & PvM). | ||
| + | |- | ||
| + | | '''SD Ratio (Important!)''' || Increases the % of damage absorbed by SD. | ||
| + | * ''Example:'' If you have 5% SD Ratio, you take 95% damage to SD and only 5% to HP. | ||
| + | |- | ||
| + | | '''Max HP / AG Increase''' || Increases maximum Health or Stamina. | ||
| + | |- | ||
| + | | '''Defense Rate (PvP)''' || Increases chance to dodge attacks in PvP. | ||
| + | |} | ||
[[Category:Items]] | [[Category:Items]] | ||
| + | [[Category:Guides]] | ||
Revision as of 21:59, 18 February 2026
Item Options & Descriptions
Core Stats (The 4 Bars)
Every character in InfinityMU manages four primary gauges.
| HP | SD | AG | MP |
|---|---|---|---|
| Health Points Your life force. If this reaches 0, you die. |
Shield Defense Your PvP Armor. Absorbs damage before HP. |
Ability Gauge Stamina for using skills. |
Mana Points Energy for casting spells. |
PvP & SD Mechanics
The **SD (Shield Defense)** is the most critical parameter for PvP (Duel, Guild War, Castle Siege). It acts as a buffer to protect your Health.
- The 90/10 Rule: In PvP, 90% of incoming damage is absorbed by your SD, and only 10% hits your HP directly.
- Restoration: SD only regenerates automatically in Safe Zones.
- Bypassing: Certain options (like "SD Ignore") allow you to bypass this shield and attack HP directly.
---
Pink Options (PvP/380)
These are specialized options found on high-tier items (often 380 level items) specifically designed for PvP combat.
| Option Name | Effect |
|---|---|
| Attack Success Rate | Increases your chance to hit an enemy in PvP. |
| Additional Damage | Adds flat guaranteed damage to your attacks. |
| Defense Success Rate | Increases your chance to completely dodge an enemy attack. |
| Max HP / SD Increase | Increases your maximum Health or Shield pool by a flat amount. |
| SD Auto Recovery | Allows SD to regenerate slowly even outside safe zones. |
Excellent Options
Excellent items glow with specific colors when they deal special damage.
Weapon Options
| Option | Description | Effect Color |
|---|---|---|
| Excellent Damage Rate +10% | 10% chance to deal 110% damage. | Green Dmg |
| Increase Damage +Level/20 | Adds damage based on your character level (Level / 20). | - |
| Increase Damage +2% | Increases total damage by 2%. | - |
| Attack Speed +7 | Increases attack speed (or casting speed) by 7. | - |
| Life/Mana/SD after hunt | Recovers HP, MP, or SD for every monster killed (1/8th value). | - |
Set & Shield Options
| Option | Description | Effect Color |
|---|---|---|
| Damage Decrease +4% | Reduces all incoming damage by 4%. | - |
| Reflect Damage +5% | Reflects 5% of damage received back to the attacker. | Purple Dmg |
| Defense Success Rate +10% | Increases chance to dodge attacks (PvM dominant). | - |
| Max HP / MP +4% | Increases maximum Health or Mana by 4%. | - |
| Zen Increase +40% | Increases Zen dropped by monsters. | - |
Ancient Options
Ancient Sets provide a list of cumulative bonuses. As you equip more pieces of the same set, more options unlock.
- Increase Strength/Agility/Energy/Vitality: Adds raw stats points.
- Increase Min/Max Damage: Adds flat damage to your attacks.
- Increase Wizardry Damage %: Percentage boost to magic attacks.
- Double Damage Rate: Chance to deal exactly 2x damage.
- Ignore Defense: Chance to bypass enemy armor completely.
- Critical Damage Rate: Chance to deal Critical (Blue) damage.
- Excellent Damage Rate: Chance to deal Excellent (Green) damage.
- Skill Attacking Rate: Increases the base damage of skills.
- AG Rate / Max AG: Increases Stamina pool and recovery speed.
Harmony (Yellow) Options
Harmony options are added using a **Jewel of Harmony**. They can be upgraded using **Higher Refining Stones**.
- Note: Can be removed by Goblin Jerridon in Aida/Lorencia.
Weapon Harmony
| Option | Description |
|---|---|
| Min / Max / Attack Damage | Increases flat damage values. |
| Critical Damage Increase | Adds flat damage to your Critical Hits (Blue). |
| SD Decrement (Important!) | Increases damage dealt to enemy SD. Instead of the standard 90%, you can force more damage onto their shield to break it faster. |
| SD Bypass Rate | Chance to ignore SD and deal damage directly to HP. |
| Skill Damage Increase | Increases damage when using skills. |
Set & Shield Harmony
| Option | Description |
|---|---|
| Defense Increase | Adds flat defense points. |
| Damage Decrement | Reduces all incoming damage by a flat amount (PvP & PvM). |
| SD Ratio (Important!) | Increases the % of damage absorbed by SD.
|
| Max HP / AG Increase | Increases maximum Health or Stamina. |
| Defense Rate (PvP) | Increases chance to dodge attacks in PvP. |