Difference between revisions of "Stats Formulas"

From MU Online Guides and Tutorials
Jump to: navigation, search
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
== Stats Formulas ==
+
{{Infobox Feature
 +
| name        = Character Formulas
 +
| image      =  
 +
| caption    =  
 +
| type        = Game Mechanics
 +
}}
  
This is a simple recommendation for those that are just starting to play InfinityMU. For enabling the full potential of each character class. Players must choose which stats that benefits their damages and defenses first, while they are training to become stronger. Eventually they will all maximize every single stats and master skills available for each character in this game.
+
This guide provides optimized stat distribution paths for new players on InfinityMU.  
  
Here are the recommendations of stats to add for starters.
+
To enable the full potential of your character, you must prioritize stats that maximize farming efficiency and survival early on. While you will eventually max out every stat, the order in which you add points determines how fast you can level up.
  
== Dark Knight / Blade Knight / Blade Master ==
+
== Build Recommendations ==
  
Main - Strength and Agility
+
=== Dark Knight (BK) ===
 +
The Dark Knight relies on brute force and attack speed.
 +
{| class="wikitable" style="width: 100%;"
 +
! style="background-color:#8b0000; color:white; text-align:left; padding: 10px;" | ⚔️ Blade Knight Build
 +
|-
 +
| '''Primary Focus:''' Strength & Agility
 +
|-
 +
|
 +
# '''Strength:''' Add until '''5,000''' (Base Damage)
 +
# '''Agility:''' Add until '''5,000''' (Attack Speed & Defense)
 +
# '''Energy:''' Add until '''1,000''' (Reduces Mana Potion consumption)
 +
# '''Strength:''' Maximize this stat.
 +
# '''Agility:''' Maximize this stat.
 +
# '''Vitality:''' Maximize this stat.
 +
# '''Energy:''' Maximize this stat last.
 +
|}
  
First - Strength (add up to 5000)
+
=== Dark Wizard (SM) ===
 +
The Soul Master needs Energy for damage, but requires early vitality/agility to survive due to low base HP.
 +
{| class="wikitable" style="width: 100%;"
 +
! style="background-color:#00008b; color:white; text-align:left; padding: 10px;" | 🔮 Soul Master Build
 +
|-
 +
| '''Primary Focus:''' Energy & Agility
 +
|-
 +
|
 +
# '''Energy:''' Add until '''5,000''' (Spell Damage)
 +
# '''Agility:''' Add until '''1,000''' (Cast Speed)
 +
# '''Vitality:''' Add until '''1,000''' (Compensates for low base HP/Defense)
 +
# '''Strength:''' Add '''500 - 1,000''' (Allows wearing better gear)
 +
# '''Energy:''' Maximize this stat.
 +
# '''Agility:''' Maximize this stat.
 +
# '''Vitality:''' Maximize this stat.
 +
# '''Strength:''' Maximize this stat last.
 +
|}
  
Second - Agility (add up to 5000)
+
=== Fairy Elf (ME) ===
 +
This build focuses on the "Energy/Buff" playstyle, which is highly desired in parties and effective for leveling.
 +
{| class="wikitable" style="width: 100%;"
 +
! style="background-color:#228b22; color:white; text-align:left; padding: 10px;" | 🏹 Muse Elf Build
 +
|-
 +
| '''Primary Focus:''' Energy & Agility
 +
|-
 +
|
 +
# '''Strength:''' Add until '''1,000''' (Gear requirements & base damage)
 +
# '''Agility:''' Add until '''1,000''' (Attack Speed)
 +
# '''Energy:''' Add until '''3,000''' (Stronger Buffs & Summons)
 +
# '''Vitality:''' Add until '''500''' (Survival buffer)
 +
# '''Energy & Strength:''' Split points evenly until maximized.
 +
# '''Agility:''' Maximize this stat.
 +
# '''Vitality:''' Maximize this stat last.
 +
|}
  
Third - Energy (add up to 1000) = this will decrease the need of mana potions.
+
=== Magic Gladiator (MG) ===
 +
The MG has no helmet, so it requires a balance of offense and speed to kill enemies before they hit you.
 +
{| class="wikitable" style="width: 100%;"
 +
! style="background-color:#b8860b; color:white; text-align:left; padding: 10px;" | ⚔️ Duel Master Build
 +
|-
 +
| '''Primary Focus:''' Energy & Agility
 +
|-
 +
|
 +
# '''Energy:''' Add until '''3,000''' (Skill Damage/Area of Effect)
 +
# '''Agility:''' Add until '''1,000''' (Attack Speed)
 +
# '''Strength:''' Add until '''1,000''' (Gear requirements)
 +
# '''Vitality:''' Add until '''500''' (Survival buffer)
 +
# '''Energy:''' Maximize this stat.
 +
# '''Agility:''' Maximize this stat.
 +
# '''Strength:''' Maximize this stat.
 +
# '''Vitality:''' Maximize this stat last.
 +
|}
  
Fourth - Maximize Strength
+
=== Dark Lord (DL) ===
 +
The Dark Lord is unique as it utilizes the Command stat for pets and critical damage.
 +
{| class="wikitable" style="width: 100%;"
 +
! style="background-color:#4b0082; color:white; text-align:left; padding: 10px;" | 👑 Lord Emperor Build
 +
|-
 +
| '''Primary Focus:''' Energy, Command, & Agility
 +
|-
 +
|
 +
# '''Energy:''' Add until '''3,000''' (Skill Damage)
 +
# '''Agility:''' Add until '''1,000''' (Attack Speed)
 +
# '''Command:''' Add until '''2,000''' (Pet Damage & Crit)
 +
# '''Vitality:''' Add until '''500''' (Survival buffer)
 +
# '''Strength:''' Add until '''500''' (Gear requirements)
 +
# '''Energy:''' Maximize this stat.
 +
# '''Command:''' Maximize this stat.
 +
# '''Agility:''' Maximize this stat.
 +
# '''Vitality:''' Maximize this stat.
 +
# '''Strength:''' Maximize this stat last.
 +
|}
  
Fifth - Maximize Agility
+
{{Infobox Feature
 +
| name        = Beginner Stat Builds
 +
| image      =
 +
| caption    =
 +
| type        = Player Guide
 +
}}
  
Sixth - Maximize Vitality/Stamina
+
This guide details the mathematical formulas used to calculate character statistics on MU Online. These values determine your damage, defense, speed, and vital resource regeneration.
  
Seventh - Maximize Energy
+
== Variable Legend ==
 +
Please reference this table for the abbreviations used in the formulas below.
  
 +
{| class="wikitable" style="width: 100%; text-align: center;"
 +
! Abbr !! Meaning !! !! Abbr !! Meaning
 +
|-
 +
| '''Str''' || Strength ||| '''Lvl''' || Character Level
 +
|-
 +
| '''Agi''' || Agility ||| '''Cmd''' || Command (DL Only)
 +
|-
 +
| '''Vit''' || Vitality ||| '''HorseLvl''' || Dark Horse Level
 +
|-
 +
| '''Ene''' || Energy ||| '''RavenLvl''' || Dark Raven Level
 +
|}
  
== Dark Wizard / Soul Master / Grand Master ==
+
== Dark Knight (BK/BM) ==
 +
The primary tank and melee damage dealer. Focuses heavily on Strength and Agility.
  
Main - Energy and Agility
+
{| class="wikitable" style="width: 100%;"
 +
! style="background-color:#8b0000; color:white;" colspan="2" | Offensive Stats
 +
|-
 +
| '''Min Dmg''' || <code>Str / 6</code>
 +
|-
 +
| '''Max Dmg''' || <code>Str / 4</code>
 +
|-
 +
| '''Combo Base''' || <code>(Str + Agi + Ene) / 2</code>
 +
|-
 +
| '''Attack Speed''' || <code>Agi / 15</code>
 +
|-
 +
| '''PvM Atk Rate''' || <code>(Lvl * 5) + (Agi * 1.5) + (Str / 4)</code>
 +
|-
 +
| '''PvP Atk Rate''' || <code>(Lvl * 3) + (Agi * 4.5)</code>
 +
|-
 +
! style="background-color:#8b0000; color:white;" colspan="2" | Defensive Stats
 +
|-
 +
| '''Defense''' || <code>Agi / 3</code>
 +
|-
 +
| '''PvM Def Rate''' || <code>Agi / 3</code>
 +
|-
 +
| '''PvP Def Rate''' || <code>(Lvl * 2) + (Agi / 2)</code>
 +
|-
 +
! style="background-color:#8b0000; color:white;" colspan="2" | Vitals (HP, SD, AG)
 +
|-
 +
| '''HP''' || <code>35 + (Lvl - 1) * 2 + (Vit * 3)</code>
 +
|-
 +
| '''SD''' || <code>(Str + Agi + Vit + Ene) * 1.2 + (Defense / 2) + (Lvl * Lvl) / 30</code>
 +
|-
 +
| '''Mana''' || <code>10 + (Lvl - 1) / 2 + Ene</code>
 +
|-
 +
| '''Mana Regen''' || <code>Mana / 27.5</code>
 +
|-
 +
| '''AG''' || <code>Ene + (Vit * 0.3) + (Agi * 0.2) + (Str * 0.15)</code>
 +
|-
 +
| '''AG Regen''' || <code>2 + (AG / 20)</code>
 +
|-
 +
! style="background-color:#8b0000; color:white;" colspan="2" | Special Skills
 +
|-
 +
| '''Skill %''' || <code>200 + (Ene / 10)</code>
 +
|-
 +
| '''Fortitude %''' || <code>12 + (Vit / 100) + (Ene / 20)</code>
 +
|-
 +
| '''Fenrir Dmg''' || Min: <code>45 + (Str * 2 + Ene) / 6 + (Agi + Vit) / 5</code><br>Max: <code>75 + (Str * 2 + Ene) / 6 + (Agi + Vit) / 5</code>
 +
|}
  
First - Energy  (add up to 5000)
+
== Dark Wizard (SM/GM) ==
 +
Master of sorcery. Utilizes Energy for damage and Agility for casting speed and Soul Barrier defense.
  
Second - Agility (add up to 1000)
+
{| class="wikitable" style="width: 100%;"
 +
! style="background-color:#00008b; color:white;" colspan="2" | Sorcery & Offense
 +
|-
 +
| '''Min Wiz Dmg''' || <code>Ene / 9</code>
 +
|-
 +
| '''Max Wiz Dmg''' || <code>Ene / 4</code>
 +
|-
 +
| '''Nova Max Dmg''' || <code>1320 + (Str / 2)</code>
 +
|-
 +
| '''Attack Speed''' || <code>Agi / 10</code>
 +
|-
 +
| '''PvM Atk Rate''' || <code>(Lvl * 5) + (Agi * 1.5) + (Str / 4)</code>
 +
|-
 +
| '''PvP Atk Rate''' || <code>(Lvl * 3) + (Agi * 4)</code>
 +
|-
 +
! style="background-color:#00008b; color:white;" colspan="2" | Defense
 +
|-
 +
| '''Defense''' || <code>Agi / 4</code>
 +
|-
 +
| '''PvM Def Rate''' || <code>Agi / 3</code>
 +
|-
 +
| '''PvP Def Rate''' || <code>(Lvl * 2) + (Agi / 4)</code>
 +
|-
 +
| '''Soul Barrier %''' || <code>10 + (Agi / 50) + (Ene / 200)</code>
 +
|-
 +
! style="background-color:#00008b; color:white;" colspan="2" | Vitals
 +
|-
 +
| '''HP''' || <code>30 + (Lvl - 1) + (Vit * 2)</code>
 +
|-
 +
| '''SD''' || <code>(Str + Agi + Vit + Ene) * 1.2 + (Defense / 2) + (Lvl * Lvl) / 30</code>
 +
|-
 +
| '''Mana''' || <code>(Ene + Lvl - 1) * 2</code>
 +
|-
 +
| '''AG''' || <code>(Str + Ene) * 0.2 + (Vit * 0.3) + (Agi * 0.4)</code>
 +
|-
 +
| '''AG Regen''' || <code>2 + (AG / 33.3)</code>
 +
|-
 +
! style="background-color:#00008b; color:white;" colspan="2" | Special
 +
|-
 +
| '''Fenrir Dmg''' || Min: <code>60 + (Str + Agi) / 5 + (Vit / 7) + (Ene / 3)</code><br>Max: <code>90 + (Str + Agi) / 5 + (Vit / 7) + (Ene / 3)</code>
 +
|}
  
Third - Vitality/Stamina (add up to 1000) = This helps increase health in Wizard, as their defense ang HP are low (Good advantage while battling with monster - decrease the need of HP potions)
+
== Fairy Elf (ME/HE) ==
 +
The support and ranged damage class. Her buffs are calculated purely on Energy.
  
Fourth - Strength (add up to 500-1000) = Increase amount of damage - ease in battle
+
{| class="wikitable" style="width: 100%;"
 +
! style="background-color:#228b22; color:white;" colspan="2" | Offense
 +
|-
 +
| '''Min Dmg''' || <code>(Str + Agi * 2) / 14</code>
 +
|-
 +
| '''Max Dmg''' || <code>(Str + Agi * 2) / 8</code>
 +
|-
 +
| '''Attack Speed''' || <code>Agi / 50</code>
 +
|-
 +
| '''PvM Atk Rate''' || <code>(Lvl * 5) + (Agi * 1.5) + (Str / 4)</code>
 +
|-
 +
| '''PvP Atk Rate''' || <code>(Lvl * 3) + (Agi * 0.6)</code>
 +
|-
 +
! style="background-color:#228b22; color:white;" colspan="2" | Defense
 +
|-
 +
| '''Defense''' || <code>Agi / 10</code>
 +
|-
 +
| '''PvM Def Rate''' || <code>Agi / 4</code>
 +
|-
 +
| '''PvP Def Rate''' || <code>(Lvl * 2) + (Agi / 10)</code>
 +
|-
 +
! style="background-color:#228b22; color:white;" colspan="2" | Buffs & Healing
 +
|-
 +
| '''Dmg Buff''' || <code>(Ene / 7) + 3</code>
 +
|-
 +
| '''Def Buff''' || <code>(Ene / 8) + 2</code>
 +
|-
 +
| '''Heal''' || <code>(Ene / 5) + 5</code>
 +
|-
 +
! style="background-color:#228b22; color:white;" colspan="2" | Vitals
 +
|-
 +
| '''HP''' || <code>40 + (Lvl - 1) + (Vit * 2)</code>
 +
|-
 +
| '''SD''' || <code>(Str + Agi + Vit + Ene) * 1.2 + (Defense / 2) + (Lvl * Lvl) / 30</code>
 +
|-
 +
| '''Mana''' || <code>6 + (Lvl + Ene) * 1.5</code>
 +
|-
 +
| '''AG''' || <code>(Ene + Agi) * 0.2 + (Str + Vit) * 0.3</code>
 +
|-
 +
| '''AG Regen''' || <code>2 + (AG / 33.33)</code>
 +
|}
  
Fifth - Maximize Energy
+
== Magic Gladiator (DM) ==
 +
A hybrid class capable of using both Warrior and Wizard skills.
  
Sixth - Maximize Agility
+
{| class="wikitable" style="width: 100%;"
 +
! style="background-color:#b8860b; color:white;" colspan="2" | Offense (Physical & Wizardry)
 +
|-
 +
| '''Min Phys Dmg''' || <code>(Str * 2 + Ene) / 12</code>
 +
|-
 +
| '''Max Phys Dmg''' || <code>(Str * 2 + Ene) / 8</code>
 +
|-
 +
| '''Min Wiz Dmg''' || <code>Ene / 9</code>
 +
|-
 +
| '''Max Wiz Dmg''' || <code>Ene / 4</code>
 +
|-
 +
| '''Attack Speed''' || <code>Agi / 15</code>
 +
|-
 +
| '''PvM Atk Rate''' || <code>(Lvl * 5) + (Agi * 1.5) + (Str / 4)</code>
 +
|-
 +
| '''PvP Atk Rate''' || <code>(Lvl * 3) + (Agi * 3.5)</code>
 +
|-
 +
! style="background-color:#b8860b; color:white;" colspan="2" | Defense
 +
|-
 +
| '''Defense''' || <code>Agi / 5</code>
 +
|-
 +
| '''PvM Def Rate''' || <code>Agi / 3</code>
 +
|-
 +
| '''PvP Def Rate''' || <code>(Lvl * 2) + (Agi / 4)</code>
 +
|-
 +
! style="background-color:#b8860b; color:white;" colspan="2" | Vitals
 +
|-
 +
| '''HP''' || <code>58 + (Lvl - 1) + (Vit * 2)</code>
 +
|-
 +
| '''SD''' || <code>(Str + Agi + Vit + Ene) * 1.2 + (Defense / 2) + (Lvl * Lvl) / 30</code>
 +
|-
 +
| '''Mana''' || <code>8 + (Lvl - 1) + (Ene * 2)</code>
 +
|-
 +
| '''AG''' || <code>(Ene + Vit * 2) * 0.15 + (Agi * 0.25) + (Str * 0.2)</code>
 +
|-
 +
| '''AG Regen''' || <code>1.9 + (AG / 33)</code>
 +
|}
  
Seventh - Maximize Vitality/Stamina
+
== Dark Lord (LE) ==
 +
The Lord of MU. Utilizes the unique '''Command''' stat to control pets and lead guilds.
  
Eighth - Maximize Strength
+
{| class="wikitable" style="width: 100%;"
 +
! style="background-color:#4b0082; color:white;" colspan="2" | Offense
 +
|-
 +
| '''Min Dmg''' || <code>(Str * 2 + Ene) / 14</code>
 +
|-
 +
| '''Max Dmg''' || <code>(Str * 2 + Ene) / 10</code>
 +
|-
 +
| '''Critical Dmg''' || <code>(Cmd / 25) + (Str / 30)</code>
 +
|-
 +
| '''Skill %''' || <code>200 + (Ene / 20)</code>
 +
|-
 +
| '''Attack Speed''' || <code>Agi / 10</code>
 +
|-
 +
| '''PvM Atk Rate''' || <code>(Lvl * 2 + Agi) * 2.5 + (Str / 6) + (Cmd / 10)</code>
 +
|-
 +
| '''PvP Atk Rate''' || <code>(Lvl * 3) + (Agi * 4)</code>
 +
|-
 +
! style="background-color:#4b0082; color:white;" colspan="2" | Pets & Skills
 +
|-
 +
| '''Fireburst Min''' || <code>100 + (Str * 2 + Ene) / 50</code>
 +
|-
 +
| '''Fireburst Max''' || <code>150 + (Str * 2 + Ene) / 50</code>
 +
|-
 +
| '''Horse Bonus''' || <code>100 + (HorseLvl * 10) + (Lvl * 2.5) + (Str / 10) + (Cmd / 5)</code>
 +
|-
 +
| '''Raven Min''' || <code>180 + (RavenLvl * 15) + (Cmd / 8)</code>
 +
|-
 +
| '''Raven Max''' || <code>200 + (RavenLvl * 15) + (Cmd / 4)</code>
 +
|-
 +
| '''Raven Speed''' || <code>20 + (RavenLvl * 4) / 5 + (Cmd / 50)</code>
 +
|-
 +
! style="background-color:#4b0082; color:white;" colspan="2" | Defense & Special
 +
|-
 +
| '''Defense''' || <code>Agi / 7</code>
 +
|-
 +
| '''PvM Def Rate''' || <code>Agi / 7</code>
 +
|-
 +
| '''PvP Def Rate''' || <code>(Lvl * 2) + (Agi / 2)</code>
 +
|-
 +
| '''Guild Size''' || <code>(Lvl + Cmd) / 10</code>
 +
|-
 +
! style="background-color:#4b0082; color:white;" colspan="2" | Vitals
 +
|-
 +
| '''HP''' || <code>50 + (Lvl - 1) * 1.5 + (Vit * 2)</code>
 +
|-
 +
| '''SD''' || <code>(Str + Agi + Vit + Ene + Cmd) * 1.2 + (Defense / 2) + (Lvl * Lvl) / 30</code>
 +
|-
 +
| '''Mana''' || <code>40 + (Lvl - 1) + (Ene - 15) * 1.5</code>
 +
|-
 +
| '''AG''' || <code>(Ene + (Str + Cmd) * 2) * 0.15 + (Vit + Agi * 2) * 0.1</code>
 +
|-
 +
| '''AG Regen''' || <code>1.9 + (AG / 33)</code>
 +
|}
  
== Fairy Elf / Muse Elf / High Elf ==
+
[[Category:Game Guides]]
 
+
[[Category:Class Guides]]
Main - Energy and Agility (Energy/Buff Elf)
 
 
 
First - Srength (add up to 1000) = Increase amount of damage - ease in battle.
 
 
 
Second - Agility (add up to 1000)
 
 
 
Third - Energy (add up to 3000)
 
 
 
Fourth - Vitality/Stamina (add up to 500) = This helps increase health in Elf, as their defense and HP are low.
 
 
 
Fifth - Maximize Energy and Strength (Half/Half to complete)
 
 
 
Sixth - Maximize Agilty
 
 
 
Seventh - Maximize Vitality/Stamina
 
 
 
== Dark Lord / Lord Emperor ==
 
 
 
Main - Energy, Command and Agility
 
 
 
First - Energy (add up to 3000)
 
 
 
Second - Agility (add up to 1000)
 
 
 
Third - Command (add up to 2000)
 
 
 
Fourth - Vitality/Stamina (add up to 500)
 
 
 
Fifth - Strength (add up to 500)
 
 
 
Sixth - Maximize Energy
 
 
 
Seventh - Maximize Command
 
 
 
Eighth - Maximize Agility
 
 
 
Nineth - Maximize Vitality/Stamina
 
 
 
Tenth - Maximize Strength
 
 
 
== Magic Gladiator / Duel Master ==
 
 
 
Main - Energy and Agility
 
 
 
First - Energy (add up to 3000)
 
 
 
Second - Agility (add up to 1000)
 
 
 
Third - Strength (add up to 1000)
 
 
 
Fourth - Vitality/Stamina (add up to 500)
 
 
 
Fifth - Maximize Energy
 
 
 
Sixth - Maximize Agility
 
 
 
Seventh - Maximize Strength
 
 
 
Eighth - Maximize Vitality/Stamina
 

Latest revision as of 20:42, 10 February 2026

Template:Infobox Feature

This guide provides optimized stat distribution paths for new players on InfinityMU.

To enable the full potential of your character, you must prioritize stats that maximize farming efficiency and survival early on. While you will eventually max out every stat, the order in which you add points determines how fast you can level up.

Build Recommendations

Dark Knight (BK)

The Dark Knight relies on brute force and attack speed.

⚔️ Blade Knight Build
Primary Focus: Strength & Agility
  1. Strength: Add until 5,000 (Base Damage)
  2. Agility: Add until 5,000 (Attack Speed & Defense)
  3. Energy: Add until 1,000 (Reduces Mana Potion consumption)
  4. Strength: Maximize this stat.
  5. Agility: Maximize this stat.
  6. Vitality: Maximize this stat.
  7. Energy: Maximize this stat last.

Dark Wizard (SM)

The Soul Master needs Energy for damage, but requires early vitality/agility to survive due to low base HP.

🔮 Soul Master Build
Primary Focus: Energy & Agility
  1. Energy: Add until 5,000 (Spell Damage)
  2. Agility: Add until 1,000 (Cast Speed)
  3. Vitality: Add until 1,000 (Compensates for low base HP/Defense)
  4. Strength: Add 500 - 1,000 (Allows wearing better gear)
  5. Energy: Maximize this stat.
  6. Agility: Maximize this stat.
  7. Vitality: Maximize this stat.
  8. Strength: Maximize this stat last.

Fairy Elf (ME)

This build focuses on the "Energy/Buff" playstyle, which is highly desired in parties and effective for leveling.

🏹 Muse Elf Build
Primary Focus: Energy & Agility
  1. Strength: Add until 1,000 (Gear requirements & base damage)
  2. Agility: Add until 1,000 (Attack Speed)
  3. Energy: Add until 3,000 (Stronger Buffs & Summons)
  4. Vitality: Add until 500 (Survival buffer)
  5. Energy & Strength: Split points evenly until maximized.
  6. Agility: Maximize this stat.
  7. Vitality: Maximize this stat last.

Magic Gladiator (MG)

The MG has no helmet, so it requires a balance of offense and speed to kill enemies before they hit you.

⚔️ Duel Master Build
Primary Focus: Energy & Agility
  1. Energy: Add until 3,000 (Skill Damage/Area of Effect)
  2. Agility: Add until 1,000 (Attack Speed)
  3. Strength: Add until 1,000 (Gear requirements)
  4. Vitality: Add until 500 (Survival buffer)
  5. Energy: Maximize this stat.
  6. Agility: Maximize this stat.
  7. Strength: Maximize this stat.
  8. Vitality: Maximize this stat last.

Dark Lord (DL)

The Dark Lord is unique as it utilizes the Command stat for pets and critical damage.

👑 Lord Emperor Build
Primary Focus: Energy, Command, & Agility
  1. Energy: Add until 3,000 (Skill Damage)
  2. Agility: Add until 1,000 (Attack Speed)
  3. Command: Add until 2,000 (Pet Damage & Crit)
  4. Vitality: Add until 500 (Survival buffer)
  5. Strength: Add until 500 (Gear requirements)
  6. Energy: Maximize this stat.
  7. Command: Maximize this stat.
  8. Agility: Maximize this stat.
  9. Vitality: Maximize this stat.
  10. Strength: Maximize this stat last.

Template:Infobox Feature

This guide details the mathematical formulas used to calculate character statistics on MU Online. These values determine your damage, defense, speed, and vital resource regeneration.

Variable Legend

Please reference this table for the abbreviations used in the formulas below.

Abbr Meaning Abbr Meaning
Str Strength Lvl Character Level
Agi Agility Cmd Command (DL Only)
Vit Vitality HorseLvl Dark Horse Level
Ene Energy RavenLvl Dark Raven Level

Dark Knight (BK/BM)

The primary tank and melee damage dealer. Focuses heavily on Strength and Agility.

Offensive Stats
Min Dmg Str / 6
Max Dmg Str / 4
Combo Base (Str + Agi + Ene) / 2
Attack Speed Agi / 15
PvM Atk Rate (Lvl * 5) + (Agi * 1.5) + (Str / 4)
PvP Atk Rate (Lvl * 3) + (Agi * 4.5)
Defensive Stats
Defense Agi / 3
PvM Def Rate Agi / 3
PvP Def Rate (Lvl * 2) + (Agi / 2)
Vitals (HP, SD, AG)
HP 35 + (Lvl - 1) * 2 + (Vit * 3)
SD (Str + Agi + Vit + Ene) * 1.2 + (Defense / 2) + (Lvl * Lvl) / 30
Mana 10 + (Lvl - 1) / 2 + Ene
Mana Regen Mana / 27.5
AG Ene + (Vit * 0.3) + (Agi * 0.2) + (Str * 0.15)
AG Regen 2 + (AG / 20)
Special Skills
Skill % 200 + (Ene / 10)
Fortitude % 12 + (Vit / 100) + (Ene / 20)
Fenrir Dmg Min: 45 + (Str * 2 + Ene) / 6 + (Agi + Vit) / 5
Max: 75 + (Str * 2 + Ene) / 6 + (Agi + Vit) / 5

Dark Wizard (SM/GM)

Master of sorcery. Utilizes Energy for damage and Agility for casting speed and Soul Barrier defense.

Sorcery & Offense
Min Wiz Dmg Ene / 9
Max Wiz Dmg Ene / 4
Nova Max Dmg 1320 + (Str / 2)
Attack Speed Agi / 10
PvM Atk Rate (Lvl * 5) + (Agi * 1.5) + (Str / 4)
PvP Atk Rate (Lvl * 3) + (Agi * 4)
Defense
Defense Agi / 4
PvM Def Rate Agi / 3
PvP Def Rate (Lvl * 2) + (Agi / 4)
Soul Barrier % 10 + (Agi / 50) + (Ene / 200)
Vitals
HP 30 + (Lvl - 1) + (Vit * 2)
SD (Str + Agi + Vit + Ene) * 1.2 + (Defense / 2) + (Lvl * Lvl) / 30
Mana (Ene + Lvl - 1) * 2
AG (Str + Ene) * 0.2 + (Vit * 0.3) + (Agi * 0.4)
AG Regen 2 + (AG / 33.3)
Special
Fenrir Dmg Min: 60 + (Str + Agi) / 5 + (Vit / 7) + (Ene / 3)
Max: 90 + (Str + Agi) / 5 + (Vit / 7) + (Ene / 3)

Fairy Elf (ME/HE)

The support and ranged damage class. Her buffs are calculated purely on Energy.

Offense
Min Dmg (Str + Agi * 2) / 14
Max Dmg (Str + Agi * 2) / 8
Attack Speed Agi / 50
PvM Atk Rate (Lvl * 5) + (Agi * 1.5) + (Str / 4)
PvP Atk Rate (Lvl * 3) + (Agi * 0.6)
Defense
Defense Agi / 10
PvM Def Rate Agi / 4
PvP Def Rate (Lvl * 2) + (Agi / 10)
Buffs & Healing
Dmg Buff (Ene / 7) + 3
Def Buff (Ene / 8) + 2
Heal (Ene / 5) + 5
Vitals
HP 40 + (Lvl - 1) + (Vit * 2)
SD (Str + Agi + Vit + Ene) * 1.2 + (Defense / 2) + (Lvl * Lvl) / 30
Mana 6 + (Lvl + Ene) * 1.5
AG (Ene + Agi) * 0.2 + (Str + Vit) * 0.3
AG Regen 2 + (AG / 33.33)

Magic Gladiator (DM)

A hybrid class capable of using both Warrior and Wizard skills.

Offense (Physical & Wizardry)
Min Phys Dmg (Str * 2 + Ene) / 12
Max Phys Dmg (Str * 2 + Ene) / 8
Min Wiz Dmg Ene / 9
Max Wiz Dmg Ene / 4
Attack Speed Agi / 15
PvM Atk Rate (Lvl * 5) + (Agi * 1.5) + (Str / 4)
PvP Atk Rate (Lvl * 3) + (Agi * 3.5)
Defense
Defense Agi / 5
PvM Def Rate Agi / 3
PvP Def Rate (Lvl * 2) + (Agi / 4)
Vitals
HP 58 + (Lvl - 1) + (Vit * 2)
SD (Str + Agi + Vit + Ene) * 1.2 + (Defense / 2) + (Lvl * Lvl) / 30
Mana 8 + (Lvl - 1) + (Ene * 2)
AG (Ene + Vit * 2) * 0.15 + (Agi * 0.25) + (Str * 0.2)
AG Regen 1.9 + (AG / 33)

Dark Lord (LE)

The Lord of MU. Utilizes the unique Command stat to control pets and lead guilds.

Offense
Min Dmg (Str * 2 + Ene) / 14
Max Dmg (Str * 2 + Ene) / 10
Critical Dmg (Cmd / 25) + (Str / 30)
Skill % 200 + (Ene / 20)
Attack Speed Agi / 10
PvM Atk Rate (Lvl * 2 + Agi) * 2.5 + (Str / 6) + (Cmd / 10)
PvP Atk Rate (Lvl * 3) + (Agi * 4)
Pets & Skills
Fireburst Min 100 + (Str * 2 + Ene) / 50
Fireburst Max 150 + (Str * 2 + Ene) / 50
Horse Bonus 100 + (HorseLvl * 10) + (Lvl * 2.5) + (Str / 10) + (Cmd / 5)
Raven Min 180 + (RavenLvl * 15) + (Cmd / 8)
Raven Max 200 + (RavenLvl * 15) + (Cmd / 4)
Raven Speed 20 + (RavenLvl * 4) / 5 + (Cmd / 50)
Defense & Special
Defense Agi / 7
PvM Def Rate Agi / 7
PvP Def Rate (Lvl * 2) + (Agi / 2)
Guild Size (Lvl + Cmd) / 10
Vitals
HP 50 + (Lvl - 1) * 1.5 + (Vit * 2)
SD (Str + Agi + Vit + Ene + Cmd) * 1.2 + (Defense / 2) + (Lvl * Lvl) / 30
Mana 40 + (Lvl - 1) + (Ene - 15) * 1.5
AG (Ene + (Str + Cmd) * 2) * 0.15 + (Vit + Agi * 2) * 0.1
AG Regen 1.9 + (AG / 33)