Difference between revisions of "Harmony Upgrading Items"

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(Created page with "To upgrade your item simply drag and drop your Jewel of Harmony over it. There is a chance of failing whereyou will lose your jewel. When the upgrading succeeds the item will ...")
 
(→‎See also)
 
(4 intermediate revisions by 2 users not shown)
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To upgrade your item simply drag and drop your Jewel of Harmony over it. There is a chance of failing whereyou will lose your jewel. When the upgrading succeeds the item will be bound to you and you will not be able to sell or trade it until you remove the option (in Aida). To increase the level of the option use Low/High Refining Stones.
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__TOC__
  
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==Weapon Options==
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<div style="background: linear-gradient(135deg, #f0f4f8 0%, #d9e2ec 100%); border-left: 5px solid #1098ad; padding: 25px; border-radius: 12px; box-shadow: 0 4px 20px rgba(0,0,0,0.05); margin-bottom: 30px; color: #334155; font-family: system-ui, -apple-system, sans-serif;">
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Option lvl0 lvl1 lvl2 lvl3 lvl4 lvl5 lvl6 lvl7 lvl8 lvl9 lvl10 lvl11 lvl12 lvl13
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<span style="color:#0b7285; font-size:1.5em; font-weight:bold; letter-spacing: -0.5px;">💎 Item Upgrading & Option Scaling</span><br>
 +
Enhancing your gear with a Jewel of Harmony is a two-step process: **Application** and **Refinement**. Use this guide to understand the maximum potential of your equipment at every stage.
 +
</div>
  
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Min Damage Increase 2 3 4 5 6 7 9 11 12 14 15 16 17 20
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== '''The Upgrading Process''' ==
  
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Max Damage Increase 3 4 5 6 7 8 10 12 14 17 20 23 26 29
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<div style="background: #ffffff; padding: 20px; border-radius: 8px; margin-bottom: 30px; border: 1px solid #e2e8f0; box-shadow: 0 2px 10px rgba(0,0,0,0.02); display: flex; flex-wrap: wrap; gap: 20px;">
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<div style="flex: 1; min-width: 300px;">
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<span style="color:#ff7a00; font-weight:bold; font-size:1.1em;">1. Initial Application</span><br>
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Simply '''Drag and Drop''' your [[Jewel of Harmony]] onto the desired item.
 +
* '''Success:''' A random Level 0 option is added.
 +
* '''Failure:''' The Jewel is lost; the item remains unchanged.
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* '''Trade Lock:''' Upgraded items become '''Account Bound'''. You must remove the option via [[Jeridon]] in Aida to trade or sell the item again.
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</div>
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<div style="flex: 1; min-width: 300px; border-left: 2px solid #f1f5f9; padding-left: 20px;">
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<span style="color:#ff7a00; font-weight:bold; font-size:1.1em;">2. Leveling Options</span><br>
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To increase the power of your existing Yellow Option, you must use **Refining Stones** (Higher or Lower).
 +
* '''Low Refining Stones:''' Used for early levels.
 +
* '''High Refining Stones:''' Required for higher levels and better success rates.
 +
* '''Cap:''' All options can be leveled up to '''+13'''.
 +
</div>
 +
</div>
  
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Required STR Decrease 6 8 10 12 14 16 20 23 26 29 32 35 37 40
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== '''Weapon Option Scaling (Physical)''' ==
  
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Required AGI Decrease 6 8 10 12 14 16 20 23 26 29 32 35 37 40
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<div style="overflow-x: auto; background: #ffffff; padding: 10px; border-radius: 8px; border: 1px solid #e2e8f0; margin-bottom: 30px;">
 +
{| class="wikitable" style="width:100%; text-align:center; font-size: 0.85em; border-collapse: collapse;"
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|- style="background-color:#f8fafc; color:#0f172a; font-weight: bold;"
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! style="text-align:left; padding: 10px;" | Option Name !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! style="background:#fff3bf; color:#856404;" | 13
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|-
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| style="text-align:left; font-weight:bold;" | Min Damage Increase || 2 || 3 || 4 || 5 || 6 || 7 || 9 || 11 || 12 || 14 || 15 || 16 || 17 || style="background:#fff9db; font-weight:bold; color:#e67e22;" | 20
 +
|-
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| style="text-align:left; font-weight:bold;" | Max Damage Increase || 3 || 4 || 5 || 6 || 7 || 8 || 10 || 12 || 14 || 17 || 20 || 23 || 26 || style="background:#fff9db; font-weight:bold; color:#e67e22;" | 29
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Req. STR Decrease || 6 || 8 || 10 || 12 || 14 || 16 || 20 || 23 || 26 || 29 || 32 || 35 || 37 || style="background:#fff9db; font-weight:bold; color:#e67e22;" | 40
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Req. AGI Decrease || 6 || 8 || 10 || 12 || 14 || 16 || 20 || 23 || 26 || 29 || 32 || 35 || 37 || style="background:#fff9db; font-weight:bold; color:#e67e22;" | 40
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Attack Dmg (Min, Max) || - || - || - || - || - || - || 7 || 8 || 9 || 11 || 12 || 14 || 16 || style="background:#fff9db; font-weight:bold; color:#e67e22;" | 19
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Critical Damage Inc || - || - || - || - || - || - || 12 || 14 || 16 || 18 || 20 || 22 || 24 || style="background:#fff9db; font-weight:bold; color:#e67e22;" | 30
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Skill Damage Increase || - || - || - || - || - || - || - || - || - || 12 || 14 || 16 || 18 || style="background:#fff9db; font-weight:bold; color:#e67e22;" | 22
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Attack Rate (PvP) || - || - || - || - || - || - || - || - || - || 5 || 7 || 9 || 11 || style="background:#fff9db; font-weight:bold; color:#e67e22;" | 14
 +
|-
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| style="text-align:left; font-weight:bold;" | SD Decrease (%) || - || - || - || - || - || - || - || - || - || 3 || 5 || 7 || 9 || style="background:#fff9db; font-weight:bold; color:#e67e22;" | 10
 +
|-
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| style="text-align:left; font-weight:bold; color: #be123c;" | SD Ignore Rate (%) || - || - || - || - || - || - || - || - || - || - || - || - || - || style="background:#fff3bf; font-weight:bold; color:#be123c;" | 10
 +
|}
 +
</div>
  
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Attack dmg inc (min, max) 7 8 9 11 12 14 16 19
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== '''Staff Option Scaling (Magic)''' ==
  
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Critical Damage inc 12 14 16 18 20 22 24 30
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<div style="overflow-x: auto; background: #ffffff; padding: 10px; border-radius: 8px; border: 1px solid #e2e8f0; margin-bottom: 30px;">
 +
{| class="wikitable" style="width:100%; text-align:center; font-size: 0.85em; border-collapse: collapse;"
 +
|- style="background-color:#f8fafc; color:#0f172a; font-weight: bold;"
 +
! style="text-align:left; padding: 10px;" | Option Name !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! style="background:#e3fafc; color:#0b7285;" | 13
 +
|-
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| style="text-align:left; font-weight:bold;" | Wizardry Damage Inc || 6 || 8 || 10 || 12 || 14 || 16 || 17 || 18 || 19 || 21 || 23 || 25 || 27 || style="background:#e3fafc; font-weight:bold; color:#1098ad;" | 31
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Req. STR Decrease || 6 || 8 || 10 || 12 || 14 || 16 || 20 || 23 || 26 || 29 || 32 || 35 || 37 || style="background:#e3fafc; font-weight:bold; color:#1098ad;" | 40
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Req. AGI Decrease || 6 || 8 || 10 || 12 || 14 || 16 || 20 || 23 || 26 || 29 || 32 || 35 || 37 || style="background:#e3fafc; font-weight:bold; color:#1098ad;" | 40
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Skill Damage Increase || - || - || - || - || - || - || 7 || 10 || 13 || 16 || 19 || 22 || 25 || style="background:#e3fafc; font-weight:bold; color:#1098ad;" | 30
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Critical Damage Inc || - || - || - || - || - || - || 10 || 12 || 14 || 16 || 18 || 20 || 22 || style="background:#e3fafc; font-weight:bold; color:#1098ad;" | 28
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Attack Rate (PvP) || - || - || - || - || - || - || - || - || - || 5 || 7 || 9 || 11 || style="background:#e3fafc; font-weight:bold; color:#1098ad;" | 14
 +
|-
 +
| style="text-align:left; font-weight:bold;" | SD Decrease (%) || - || - || - || - || - || - || - || - || - || 4 || 6 || 8 || 10 || style="background:#e3fafc; font-weight:bold; color:#1098ad;" | 13
 +
|-
 +
| style="text-align:left; font-weight:bold; color: #be123c;" | SD Ignore Rate (%) || - || - || - || - || - || - || - || - || - || - || - || - || - || style="background:#fff3bf; font-weight:bold; color:#be123c;" | 15
 +
|}
 +
</div>
  
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Skill Damage Increase 12 14 16 18 22
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== '''Armor Option Scaling (Defense)''' ==
  
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Attack Rate Inc (PvP) 5 7 9 11 14
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<div style="overflow-x: auto; background: #ffffff; padding: 10px; border-radius: 8px; border: 1px solid #e2e8f0; margin-bottom: 30px;">
 +
{| class="wikitable" style="width:100%; text-align:center; font-size: 0.85em; border-collapse: collapse;"
 +
|- style="background-color:#f8fafc; color:#0f172a; font-weight: bold;"
 +
! style="text-align:left; padding: 10px;" | Option Name !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! style="background:#ebfbee; color:#2b8a3e;" | 13
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Increase Defense || 3 || 4 || 5 || 6 || 7 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || style="background:#ebfbee; font-weight:bold; color:#2b8a3e;" | 25
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Max AG Increase || - || - || - || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || style="background:#ebfbee; font-weight:bold; color:#2b8a3e;" | 25
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Max HP Increase || - || - || - || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 21 || 23 || 25 || style="background:#ebfbee; font-weight:bold; color:#2b8a3e;" | 30
 +
|-
 +
| style="text-align:left; font-weight:bold;" | HP Recovery (%) || - || - || - || - || - || - || 1 || 2 || 3 || 4 || 5 || 6 || 7 || style="background:#ebfbee; font-weight:bold; color:#2b8a3e;" | 8
 +
|-
 +
| style="text-align:left; font-weight:bold;" | MP Recovery (%) || - || - || - || - || - || - || - || - || - || 1 || 2 || 3 || 4 || style="background:#ebfbee; font-weight:bold; color:#2b8a3e;" | 5
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Defense Rate (PvP) || - || - || - || - || - || - || - || - || - || 3 || 4 || 5 || 6 || style="background:#ebfbee; font-weight:bold; color:#2b8a3e;" | 8
 +
|-
 +
| style="text-align:left; font-weight:bold;" | Damage Decrease (%) || - || - || - || - || - || - || - || - || - || 3 || 4 || 5 || 6 || style="background:#ebfbee; font-weight:bold; color:#2b8a3e;" | 7
 +
|-
 +
| style="text-align:left; font-weight:bold; color: #be123c;" | SD Damage Absorb (%) || - || - || - || - || - || - || - || - || - || - || - || - || - || style="background:#fff3bf; font-weight:bold; color:#be123c;" | 5
 +
|}
 +
</div>
  
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SD Increase rate (%) 3 5 7 9 10
 
  
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SD Ignore rate (%) 10
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== See also ==
 +
<div style="background: #ffffff; padding: 15px 20px; border-radius: 8px; border: 1px solid #e2e8f0; box-shadow: 0 2px 10px rgba(0,0,0,0.02); display: flex; flex-wrap: wrap; gap: 15px;">
  
 +
* [[Jewel of Harmony]]
 +
* [[Difference between SD ignore and SD decrease rates]]
 +
* [[Jewel of Harmony and Harmony Options]]
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* [[Item Options and Descriptions]]
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* [[Jeridon]]
 +
* [[Aida Map]]
 +
* [[How to Change Yellow Options Using the Webshop & Jewel of Ancient Harmony]]
 +
</div>
  
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==Staff Options==
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[[Category:Game Guides]]
−
 
 
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Option lvl0 lvl1 lvl2 lvl3 lvl4 lvl5 lvl6 lvl7 lvl8 lvl9 lvl10 lvl11 lvl12 lvl13
 
−
 
 
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Increase Wizardry Damage 6 8 10 12 14 16 17 18 19 21 23 25 27 31
 
−
 
 
−
Required STR Decrease 6 8 10 12 14 16 20 23 26 29 32 35 37 40
 
−
 
 
−
Required AGI Decrease 6 8 10 12 14 16 20 23 26 29 32 35 37 40
 
−
 
 
−
Skill Damage Increase 7 10 13 16 19 22 25 30
 
−
 
 
−
Critical Damage Increase 10 12 14 16 18 20 22 28
 
−
 
 
−
Attack Rate Inc (PvP) 5 7 9 11 14
 
−
 
 
−
SD Increase rate (%) 4 6 8 10 13
 
−
 
 
−
SD Ignore rate (%) 15
 
−
 
 
−
 
 
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==Armor Options==
 
−
 
 
−
Option lvl0 lvl1 lvl2 lvl3 lvl4 lvl5 lvl6 lvl7 lvl8 lvl9 lvl10 lvl11 lvl12 lvl13
 
−
 
 
−
Increase Defense 3 4 5 6 7 8 10 12 14 16 18 20 22 25
 
−
 
 
−
Maximum AG Inc 4 6 8 10 12 14 16 18 20 22 25
 
−
 
 
−
Maximum HP Inc 7 9 11 13 15 17 19 21 23 25 30
 
−
 
 
−
HP recovery rate (%) 1 2 3 4 5 6 7 8
 
−
 
 
−
MP recovery rate (%) 1 2 3 4 5
 
−
 
 
−
Defense rate inc (PvP) 3 4 5 6 8
 
−
 
 
−
Damage Decrease Rate (%) 3 4 5 6 7
 
−
 
 
−
SD Damage Absorb (%) 5
 

Latest revision as of 14:29, 18 March 2026

💎 Item Upgrading & Option Scaling
Enhancing your gear with a Jewel of Harmony is a two-step process: **Application** and **Refinement**. Use this guide to understand the maximum potential of your equipment at every stage.

The Upgrading Process

1. Initial Application
Simply Drag and Drop your Jewel of Harmony onto the desired item.

  • Success: A random Level 0 option is added.
  • Failure: The Jewel is lost; the item remains unchanged.
  • Trade Lock: Upgraded items become Account Bound. You must remove the option via Jeridon in Aida to trade or sell the item again.

2. Leveling Options
To increase the power of your existing Yellow Option, you must use **Refining Stones** (Higher or Lower).

  • Low Refining Stones: Used for early levels.
  • High Refining Stones: Required for higher levels and better success rates.
  • Cap: All options can be leveled up to +13.

Weapon Option Scaling (Physical)

Option Name 0 1 2 3 4 5 6 7 8 9 10 11 12 13
Min Damage Increase 2 3 4 5 6 7 9 11 12 14 15 16 17 20
Max Damage Increase 3 4 5 6 7 8 10 12 14 17 20 23 26 29
Req. STR Decrease 6 8 10 12 14 16 20 23 26 29 32 35 37 40
Req. AGI Decrease 6 8 10 12 14 16 20 23 26 29 32 35 37 40
Attack Dmg (Min, Max) - - - - - - 7 8 9 11 12 14 16 19
Critical Damage Inc - - - - - - 12 14 16 18 20 22 24 30
Skill Damage Increase - - - - - - - - - 12 14 16 18 22
Attack Rate (PvP) - - - - - - - - - 5 7 9 11 14
SD Decrease (%) - - - - - - - - - 3 5 7 9 10
SD Ignore Rate (%) - - - - - - - - - - - - - 10

Staff Option Scaling (Magic)

Option Name 0 1 2 3 4 5 6 7 8 9 10 11 12 13
Wizardry Damage Inc 6 8 10 12 14 16 17 18 19 21 23 25 27 31
Req. STR Decrease 6 8 10 12 14 16 20 23 26 29 32 35 37 40
Req. AGI Decrease 6 8 10 12 14 16 20 23 26 29 32 35 37 40
Skill Damage Increase - - - - - - 7 10 13 16 19 22 25 30
Critical Damage Inc - - - - - - 10 12 14 16 18 20 22 28
Attack Rate (PvP) - - - - - - - - - 5 7 9 11 14
SD Decrease (%) - - - - - - - - - 4 6 8 10 13
SD Ignore Rate (%) - - - - - - - - - - - - - 15

Armor Option Scaling (Defense)

Option Name 0 1 2 3 4 5 6 7 8 9 10 11 12 13
Increase Defense 3 4 5 6 7 8 10 12 14 16 18 20 22 25
Max AG Increase - - - 4 6 8 10 12 14 16 18 20 22 25
Max HP Increase - - - 7 9 11 13 15 17 19 21 23 25 30
HP Recovery (%) - - - - - - 1 2 3 4 5 6 7 8
MP Recovery (%) - - - - - - - - - 1 2 3 4 5
Defense Rate (PvP) - - - - - - - - - 3 4 5 6 8
Damage Decrease (%) - - - - - - - - - 3 4 5 6 7
SD Damage Absorb (%) - - - - - - - - - - - - - 5


See also