Difference between revisions of "Difference between SD ignore and SD decrease rates"

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'''SD decrease rate:''' the damage absorbed by the opponent's shield in PVP directly translates into HP damage according to set value. So if SD decrease rate is increased by 5%, the opponent's shield's absorb rate is decreased from 90% to 85%, and the HP damage the opponent receives directly increases from 10% to 15%.
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__TOC__
In short: SD decrease rate affects each your hit, but with a small damage improvement.
 
  
'''SD ignore rate:''' the rate of ignoring opponent's SD and giving HP damage increases according to set value. So if SD ignore rate is increased by 5%, this means that you've got 5% chance (for one hit) to send all your damage directly into opponent's HP.
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In short: SD ignore rate depends on your luck, but with a huge damage improvement.
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<span style="color:#1e293b; font-size:1.5em; font-weight:bold; letter-spacing: -0.5px;">⚔️ Strategic Damage Breakdown: SD Mechanics</span><br>
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In PvP, your goal is to bypass the yellow **Shield (SD)** bar and strike the red **Health (HP)** bar as efficiently as possible. Below is the technical comparison between the two primary [[Jewel of Harmony]] weapon options.
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</div>
  
Base damage means damage made by a weapon without any yellow option. Each of the damages are divided into two parts - HP and SD. Our point is to deal as much as possible damage to HP.
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== '''The Mechanics: Stability vs. Burst''' ==
The first table is for Battle Master, for example. His weapons can have maximum 10% value of each of these yellow options. So, SD decrease rate 10% means that the opponent's received damage will be divided as 20%/80% for HP/SD instead of 10%/90% standart. And SD ingnore rate 10% means that each 10th hit will divide the damage as 100%/0 for HP/SD.
 
The second table is for Grand Master, because his staffs can have even 15% improvement.
 
  
So, these options are equal, but Blade Master can have each in his pair weapons, and Grand Master shall make a choice. SD decrease rate works always and for each strike and if you prefer reliability, you should choose this one. SD ignore rate works only for 'successful' strikes, so this is good for lucky players. Also using SD Ignore on classes that have high SD by auto would be a smarter choice to rely on luck and deal high damage at once.
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<div style="background: #ffffff; padding: 20px; border-radius: 8px; margin-bottom: 30px; border: 1px solid #e2e8f0; box-shadow: 0 2px 10px rgba(0,0,0,0.02); display: grid; grid-template-columns: 1fr 1fr; gap: 20px;">
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<div style="border-right: 2px solid #f1f5f9; padding-right: 20px;">
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<span style="color:#0ea5e9; font-weight:bold; font-size:1.2em;">🛡️ SD Decrease Rate</span><br>
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<p style="font-size:0.95em; line-height:1.6; color:#475569;">
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Also known as '''SD Reduction'''. This affects '''every single hit''' you land. It permanently shifts the damage distribution from the standard 90/10 ratio to a more lethal HP-focused strike.
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<br><br>
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* '''Effect:''' Constant and reliable.
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* '''Formula:''' If you have +10%, absorption drops from 90% to 80%. Your HP damage '''doubles''' (10% → 20%).
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</p>
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</div>
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<div>
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<span style="color:#f43f5e; font-weight:bold; font-size:1.2em;">⚡ SD Ignore Rate</span><br>
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<p style="font-size:0.95em; line-height:1.6; color:#475569;">
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A chance-based bypass. This does not change the ratio of your normal hits; instead, it grants a '''percentage chance''' to strike the HP bar with 100% of your power.
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<br><br>
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* '''Effect:''' Luck-based (RNG).
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* '''Formula:''' If you have +10%, roughly 1 out of every 10 hits will entirely ignore the shield (100% HP damage).
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</p>
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</div>
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</div>
  
[[Category:Game Guides]]
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== '''Class Performance Comparison''' ==
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<div style="background: #ffffff; padding: 20px; border-radius: 8px; margin-bottom: 30px; border: 1px solid #e2e8f0; box-shadow: 0 2px 10px rgba(0,0,0,0.02);">
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<span style="color:#1e293b; font-weight:bold; font-size:1.1em; margin-bottom:15px; display:block;">📊 Potential by Class Type</span>
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{| class="wikitable" style="width:100%; text-align:left; background-color:#ffffff; color:#334155; border: 1px solid #e2e8f0; border-collapse: collapse;"
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|- style="background-color:#f8fafc; color:#0f172a;"
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! style="padding: 12px; border: 1px solid #e2e8f0; width: 30%;" | Class Example
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! style="padding: 12px; border: 1px solid #e2e8f0; width: 35%;" | [[Jewel of Harmony|JoH]] Max Value
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! style="padding: 12px; border: 1px solid #e2e8f0; width: 35%;" | Strategic Advantage
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|-
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| style="padding: 15px; border: 1px solid #e2e8f0;" |
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<span style="color:#be123c; font-weight:bold;">Blade Master</span>
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| style="padding: 15px; border: 1px solid #e2e8f0;" |
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'''10% Max''' (Per Weapon)
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| style="padding: 15px; border: 1px solid #e2e8f0; background-color:#fafafa;" |
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Can dual-wield. Most BMs choose '''one of each''' to benefit from both reliability and luck.
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|-
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| style="padding: 15px; border: 1px solid #e2e8f0;" |
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<span style="color:#0369a1; font-weight:bold;">Grand Master</span>
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| style="padding: 15px; border: 1px solid #e2e8f0;" |
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'''15% Max''' (Staffs)
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| style="padding: 15px; border: 1px solid #e2e8f0; background-color:#fafafa;" |
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Must choose one. Higher attack speeds make '''SD Ignore''' more viable for burst "sniping."
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|}
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</div>
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== '''Conclusion & Recommendations''' ==
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<div style="background: #ffffff; padding: 20px; border-radius: 8px; border: 1px solid #e2e8f0; box-shadow: 0 2px 10px rgba(0,0,0,0.02); margin-bottom: 30px;">
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{| class="wikitable" style="width: 100%; text-align: center; border-collapse: collapse;"
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|- style="background-color: #f8fafc; font-weight: bold;"
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| style="width: 20%; padding: 10px; border: 1px solid #e2e8f0;" | Feature
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| style="width: 40%; padding: 10px; border: 1px solid #e2e8f0; color: #0ea5e9;" | SD Decrease (Reduction)
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| style="width: 40%; padding: 10px; border: 1px solid #e2e8f0; color: #f43f5e;" | SD Ignore (Bypass)
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|-
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| '''Reliability''' || 🟢 Constant || 🟡 Random (10-15%)
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|-
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| '''Damage Type''' || Consistent Leaking HP Damage || Occasional Massive HP Bursts
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|-
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| '''Best For''' || Players who prefer stable duels. || Players relying on speed/luck.
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|}
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<p style="margin-top: 15px; font-style: italic; color: #64748b; text-align: center;">
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'''Pro Tip:''' In InfinityMU, utilizing '''SD Ignore''' on classes with naturally high SD is often a smarter choice to rely on high-impact, single-hit damage to end duels quickly.
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</p>
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</div>
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== See also ==
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<div style="background: #ffffff; padding: 15px 20px; border-radius: 8px; border: 1px solid #e2e8f0; box-shadow: 0 2px 10px rgba(0,0,0,0.02); display: flex; flex-wrap: wrap; gap: 15px;">
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* [[Jewel of Harmony and Harmony Options|Jewel of Harmony Guide]]
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* [[Balance System|Balance PVP System]]
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* [[Combo Guide]]
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</div>
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[[Category:Game Guides]] [[Category:PvP Mechanics]]

Latest revision as of 12:07, 16 March 2026

⚔️ Strategic Damage Breakdown: SD Mechanics
In PvP, your goal is to bypass the yellow **Shield (SD)** bar and strike the red **Health (HP)** bar as efficiently as possible. Below is the technical comparison between the two primary Jewel of Harmony weapon options.

The Mechanics: Stability vs. Burst

🛡️ SD Decrease Rate

Also known as SD Reduction. This affects every single hit you land. It permanently shifts the damage distribution from the standard 90/10 ratio to a more lethal HP-focused strike.

  • Effect: Constant and reliable.
  • Formula: If you have +10%, absorption drops from 90% to 80%. Your HP damage doubles (10% → 20%).

⚡ SD Ignore Rate

A chance-based bypass. This does not change the ratio of your normal hits; instead, it grants a percentage chance to strike the HP bar with 100% of your power.

  • Effect: Luck-based (RNG).
  • Formula: If you have +10%, roughly 1 out of every 10 hits will entirely ignore the shield (100% HP damage).

Class Performance Comparison

📊 Potential by Class Type

Class Example JoH Max Value Strategic Advantage

Blade Master

10% Max (Per Weapon)

Can dual-wield. Most BMs choose one of each to benefit from both reliability and luck.

Grand Master

15% Max (Staffs)

Must choose one. Higher attack speeds make SD Ignore more viable for burst "sniping."

Conclusion & Recommendations

Feature SD Decrease (Reduction) SD Ignore (Bypass)
Reliability 🟢 Constant 🟡 Random (10-15%)
Damage Type Consistent Leaking HP Damage Occasional Massive HP Bursts
Best For Players who prefer stable duels. Players relying on speed/luck.

Pro Tip: In InfinityMU, utilizing SD Ignore on classes with naturally high SD is often a smarter choice to rely on high-impact, single-hit damage to end duels quickly.

See also