Difference between revisions of "Duel System"

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File:Screen(05_09-16_37)-0001.jpg|Duel Start Screen
 
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Latest revision as of 20:33, 15 March 2026

The Duel System

Enter the Arena. InfinityMU features an advanced, real-time Duel System designed for competitive balance. Engage in high-stakes 1v1 combat where every victory earns you points, and every defeat costs them. Track your health, shield, and opponent's stats in real-time as you fight for the top of the monthly rankings.

System Overview

📈 The Point System 🏟️ Arena Mechanics ⚠️ Penalty Rules
  • Starting Points: Every player begins each month with 10 Duel Points.
  • Victory: Earns you +2 Points.
  • Defeat: Subtracts -2 Points.
  • Zero Points: If you hit 0, you cannot duel again until the monthly reset.
  • Duel Rooms: We support up to 4 active rooms. If all are full, you must wait for a match to finish.
  • Real-Time HUD: Exact HP and SD values of both players are displayed on the screen.
  • Global Results: Match winners are announced via a Global Message to the entire server.
  • Warp Lock: You cannot warp out of a Duel Room while a match is active.
  • Manual Cancel: If you manually cancel a duel, you lose 2 Points.
  • Auto-Cancel: If both players stop fighting, the duel cancels automatically with no point loss.

Scouting Your Opponent

Before a match, it is wise to know who you are fighting. Use our custom info command to see your stats or your rival's standing.

Command: /info "PlayerName"
Example: /info RESiSTANT
Displays: Player Level, Resets, Grand Resets, and current Monthly Duel Points.

Gallery

Video Showcase

See the Duel System in action and learn the interface:

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