Difference between revisions of "Item Options and Descriptions"

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==Item Options and Their Descriptions==
+
__NOTOC__
 +
= Item Options & Descriptions =
  
 +
== Core Stats (The 4 Bars) ==
 +
Every character in InfinityMU manages four primary gauges.
  
−
===SD Parameters===  
+
{| class="wikitable" style="width: 100%; text-align: center;"
 +
|-
 +
! width="25%" | <span style="color:red; font-size:120%;">HP</span>
 +
! width="25%" | <span style="color:orange; font-size:120%;">SD</span>
 +
! width="25%" | <span style="color:purple; font-size:120%;">AG</span>
 +
! width="25%" | <span style="color:blue; font-size:120%;">MP</span>
 +
|-
 +
| '''Health Points'''<br>Your life force. If this reaches 0, you die.
 +
| '''Shield Defense'''<br>Your PvP Armor. Absorbs damage before HP.
 +
| '''Ability Gauge'''<br>Stamina for using skills.
 +
| '''Mana Points'''<br>Energy for casting spells.
 +
|}
  
 +
=== PvP & SD Mechanics ===
 +
The **SD (Shield Defense)** is the most critical parameter for PvP (Duel, Guild War, Castle Siege). It acts as a buffer to protect your Health.
  
 +
* '''The 90/10 Rule:''' In PvP, '''90%''' of incoming damage is absorbed by your SD, and only '''10%''' hits your HP directly.
 +
* '''Restoration:''' SD only regenerates automatically in Safe Zones.
 +
* '''Bypassing:''' Certain options (like "SD Ignore") allow you to bypass this shield and attack HP directly.
  
 +
---
  
−
All characters in Mu Online have 4 spending and restore settings HP, MP, AG, SD.
+
== Pink Options (PvP/380) ==
 +
These are specialized options found on high-tier items (often 380 level items) specifically designed for PvP combat.
  
 +
{| class="wikitable" style="width: 100%;"
 +
|-
 +
! Option Name !! Effect
 +
|-
 +
| '''Attack Success Rate''' || Increases your chance to hit an enemy in PvP.
 +
|-
 +
| '''Additional Damage''' || Adds flat guaranteed damage to your attacks.
 +
|-
 +
| '''Defense Success Rate''' || Increases your chance to completely dodge an enemy attack.
 +
|-
 +
| '''Max HP / SD Increase''' || Increases your maximum Health or Shield pool by a flat amount.
 +
|-
 +
| '''SD Auto Recovery''' || Allows SD to regenerate slowly even outside safe zones.
 +
|}
  
−
Legends:
+
== Excellent Options ==
 +
Excellent items glow with specific colors when they deal special damage.
  
 +
=== Weapon Options ===
 +
{| class="wikitable" style="width: 100%;"
 +
|-
 +
! Option !! Description !! Effect Color
 +
|-
 +
| '''Excellent Damage Rate +10%''' || 10% chance to deal 110% damage. || <span style="color:green">'''Green Dmg'''</span>
 +
|-
 +
| '''Increase Damage +Level/20''' || Adds damage based on your character level (Level / 20). || -
 +
|-
 +
| '''Increase Damage +2%''' || Increases total damage by 2%. || -
 +
|-
 +
| '''Attack Speed +7''' || Increases attack speed (or casting speed) by 7. || -
 +
|-
 +
| '''Life/Mana/SD after hunt''' || Recovers HP, MP, or SD for every monster killed (1/8th value). || -
 +
|}
  
−
<span style="color:red;">'''Red'''</span> - HP (Health Points)
+
=== Set & Shield Options ===
 +
{| class="wikitable" style="width: 100%;"
 +
|-
 +
! Option !! Description !! Effect Color
 +
|-
 +
| '''Damage Decrease +4%''' || Reduces all incoming damage by 4%. || -
 +
|-
 +
| '''Reflect Damage +5%''' || Reflects 5% of damage received back to the attacker. || <span style="color:purple">'''Purple Dmg'''</span>
 +
|-
 +
| '''Defense Success Rate +10%''' || Increases chance to dodge attacks (PvM dominant). || -
 +
|-
 +
| '''Max HP / MP +4%''' || Increases maximum Health or Mana by 4%. || -
 +
|-
 +
| '''Zen Increase +40%''' || Increases Zen dropped by monsters. || -
 +
|}
  
 +
== Ancient Options ==
 +
Ancient Sets provide a list of cumulative bonuses. As you equip more pieces of the same set, more options unlock.
  
−
<span style="color:orange;">'''Orange'''</span> - SD (Shield Defense)
+
<div style="column-count: 2; -moz-column-count: 2; -webkit-column-count: 2;">
−
 
+
* '''Increase Strength/Agility/Energy/Vitality:''' Adds raw stats points.
−
 
+
* '''Increase Min/Max Damage:''' Adds flat damage to your attacks.
−
<span style="color:violet;">'''Violet'''</span> - AG  (Ability Gauge)
+
* '''Increase Wizardry Damage %:''' Percentage boost to magic attacks.
−
 
+
* '''Double Damage Rate:''' Chance to deal exactly 2x damage.
−
 
+
* '''Ignore Defense:''' Chance to bypass enemy armor completely.
−
<span style="color:blue;">'''Blue'''</span> - MP (Mana Points)
+
* '''Critical Damage Rate:''' Chance to deal Critical (<span style="color:blue">Blue</span>) damage.
−
 
+
* '''Excellent Damage Rate:''' Chance to deal Excellent (<span style="color:green">Green</span>) damage.
−
 
+
* '''Skill Attacking Rate:''' Increases the base damage of skills.
−
 
+
* '''AG Rate / Max AG:''' Increases Stamina pool and recovery speed.
−
 
+
</div>
−
SD parameter greatly increases the PvP in MU  Online. It is only used during the attack of each other player (Player vs  Player). For PvP players: simple attack to another player, duel, Guild  War, Battle Soccer, Battle Event, Chaos Castle and Castle Siege. But it is not used if  the player is attacking monsters.
 
−
 
 
−
 
 
−
In PvP, 90% damage per attack is applied to SD and  10% at HP. In fact, SD - is to strengthen HP, so PvP was more  interesting and enduring.
 
−
 
 
−
 
 
−
SD parameter is automatically restored only in safe areas. And the amount depends on the current parameters of the character.
 
−
 
 
−
 
 
−
 
 
−
 
 
−
Also we got in PvP Attack Success Rate+Defense Success Rate, which totally affect on PvP.
 
−
 
 
−
 
 
−
Those parameters Crossed with Red = Simple Parameters of your Character. (Almost useless in PvP, but great vs Mob's)
 
−
Those with Yellow line crossed = only PvP Parameters (Totally increase your Damage in PvP battle)
 
−
 
 
−
===Pink Options - PvP Options===
 
−
 
 
−
 
 
−
'''Attack Success Rate'''
 
−
 
 
−
 
 
−
Increases chance to hit the enemy when attacking.
 
−
 
 
−
 
 
−
'''Additional Damage'''
 
−
 
 
−
 
 
−
Guaranteed to add to the damage inflicted damage.
 
−
 
 
−
 
 
−
'''Defense Success Rate'''
 
−
 
 
−
 
 
−
Reduces the chance of damage when attacking the enemy.
 
−
 
 
−
 
 
−
'''Max HP Increase'''
 
−
 
 
−
 
 
−
Increases maximum health by the specified amount.
 
−
 
 
−
 
 
−
'''Max SD Increase'''
 
−
 
 
−
 
 
−
Increases the maximum SD for the specified amount.
 
−
 
 
−
 
 
−
'''SD Auto Recovery'''
 
−
 
 
−
 
 
−
Restores a small amount of a specific SD every time.
 
−
 
 
−
 
 
−
'''SD Recovery Rate Increase'''
 
−
 
 
−
 
 
−
Increases growth recovery SD, works only with the option SD Auto Recovery (see above).
 
−
 
 
−
Every item has its own options, you can not pump them, have them or remove at all.
 
−
 
 
−
At different things may be different options. But there are always two. Nothing more and nothing less.
 
−
By adding these options, you will get a significant advantage in PvP over your enemies!
 
−
 
 
−
===Ancient Options===
 
−
 
 
−
 
 
−
'''Ancient/Anc/Acc Options'''
 
−
 
 
−
 
 
−
'''Ancient sets'''
 
−
 
 
−
 
 
−
*a set of ordinary things in MU Online, but with improved and unique sets options.
 
−
 
 
−
 
 
−
'''Increase Strength + X'''
 
−
 
 
−
 
 
−
Absolute value, is appended to Strength.
 
−
 
 
−
 
 
−
'''Increase Agility + X'''
 
−
 
 
−
 
 
−
Absolute value, is appended to Agility.
 
−
 
 
−
 
 
−
'''Increase Energy + X'''
 
−
 
 
−
 
 
−
Absolute value, is appended to Energy.
 
−
 
 
−
 
 
−
'''Increase Vitality + X'''
 
−
 
 
−
 
 
−
Absolute value, is appended to Vitality.
 
−
 
 
−
 
 
−
'''Increase Command + X'''
 
−
 
 
−
 
 
−
Absolute value that is added to the parameter Command.
 
−
 
 
−
 
 
−
'''Increase Min Damage + X'''
 
−
 
 
−
 
 
−
Absolute value that is added to the minimal damage (PvP, PvM). Minimal damage can not exceed the maximum.
 
−
 
 
−
 
 
−
'''Increase Max Damage + X'''
 
−
 
 
−
 
 
−
The absolute value added to the maximum damage (PvP, PvM).
 
−
 
 
−
 
 
−
'''Increase Wizardry Damage + X%'''
 
−
 
 
−
 
 
−
Increase Wizardry Damage to a specified percentage (PvP, PvM).
 
−
 
 
−
 
 
−
'''Increase Damage + X'''
 
−
 
 
−
 
 
−
Absolute value that is added to the final damage done
 
−
 
 
−
 
 
−
'''Increase Damage Success Rate + X'''
 
−
 
 
−
 
 
−
The absolute value added to the Damage Rate (only PvM).
 
−
 
 
−
 
 
−
'''Increase Defense + X'''
 
−
 
 
−
 
 
−
Absolute value that is added to protect (defense) player.
 
−
 
 
−
 
 
−
'''Increase HP Recovery + X'''
 
−
 
 
−
 
 
−
Increases the rollback of life after killing a mob for a specified number.
 
−
 
 
−
 
 
−
'''Increase Mana Recovery + X'''
 
−
 
 
−
 
 
−
Increases Mana pullback after killing a mob for a specified number.
 
−
 
 
−
 
 
−
'''Increase Max AG + X'''
 
−
 
 
−
 
 
−
Absolute value that is added to the maximum value of the bulb AG.
 
−
 
 
−
 
 
−
'''Increase AG Rate + X'''
 
−
 
 
−
 
 
−
Absolute value that is added to Step Recovery AG, a unit of time.
 
−
 
 
−
 
 
−
'''Increase Critical Damage Rate + X%'''
 
−
 
 
−
 
 
−
Increases chance to critically hit by a specified percentage (PvP, PvM). At 100% or more kick always critical.
 
−
 
 
−
 
 
−
'''Increase Critical Damage + X'''
 
−
 
 
−
 
 
−
Absolute value that is added to critical damage.
 
−
 
 
−
 
 
−
'''Increase Excellent Damage Rate + X%'''
 
−
 
 
−
 
 
−
Increases the chance of drawing excellent strike  on a specified percentage (PvP, PvM), even if the option Excellent  Damage to other things there. At 100% or more kick always Excellent.
 
−
 
 
−
 
 
−
'''Increase Excellent Damage + X'''
 
−
 
 
−
 
 
−
The absolute value added to the excellent damage.
 
−
 
 
−
 
 
−
'''Increase Skill Attacking Rate + X'''
 
−
 
 
−
 
 
−
The absolute value added to the Wizardry Damage (PvP, PvM).
 
−
 
 
−
 
 
−
'''Double Damage Rate + X%'''
 
−
 
 
−
 
 
−
Chance to deal double damage (per hit twice the same) (PvP, PvM).
 
−
 
 
−
 
 
−
'''Ignore Enemy's Defense X%'''
 
−
 
 
−
 
 
−
Chance to hit the enemy to bypass its protection (PvP, PvM).
 
−
 
 
−
 
 
−
'''Increase Defense with Shield + X%'''
 
−
 
 
−
 
 
−
Increases defense (defense) to a specified percentage of the character, if he using a shield.
 
−
 
 
−
 
 
−
 
 
−
 
 
−
*PvM - Player vs. Mob - Player attack Monster.
 
−
 
 
−
*PvP - Player vs. Player - Player attack another player.
 
−
 
 
−
 
 
−
Each set has its own name. Ancient feature sets of  options is that they include not once, but as far as donning the set  items. With each new character dressed in a thing of the ancient set  includes a new option ancient (or several options). All options are set,  will join only when the character will be wearing the entire ancient  set of this type. Activated options are highlighted in blue on every  thing set. They are also given in the list of "Set Option", which is  located above the slot for "Pets" in the inventory
 
−
 
 
−
 
 
−
In addition to set options, every ancient things have the option +5 or +10 Stamina / Agility / Strength / Energy.
 
−
 
 
−
 
 
−
 
 
−
 
 
−
===Harmony Options (Yellow Options)===
 
−
 
 
−
 
 
−
'''Harmony'''
 
−
 
 
−
 
 
−
*options can be added to all weapons, shields, and  all parts of the sets: standard, Excellent, Ancient (Can not be added  on Season 4 Items "Socket Items")
 
−
 
 
−
 
 
−
To get options insert a Jewel of Harmony in the subject.
 
−
Options are generated randomly.
 
−
 
 
−
 
 
−
Remove the option is always possible by using a goblin Jerridon (Found in Lorencia and Aida1 Safe zones)
 
−
 
 
−
 
 
−
'''Weapons Options'''
 
−
 
 
−
 
 
−
'''Minimum damage increase'''
 
−
 
 
−
 
 
−
Increasing the value of the minimum damage on the weapon (the minimum loss can not exceed the maximum).
 
−
 
 
−
 
 
−
'''Maximum damage increase'''
 
−
 
 
−
 
 
−
Increasing the value of the maximum damage on the weapon.
 
−
 
 
−
 
 
−
'''Attack damage increase'''
 
−
 
 
−
 
 
−
Increasing the value of total weapon damage (minimum and maximum time).
 
−
 
 
−
 
 
−
'''Critical damage increase'''
 
−
 
 
−
 
 
−
Increase in critical damage. This value is added to critical damage (created by the option Luck).
 
−
 
 
−
 
 
−
'''Skill damage increase,%'''
 
−
 
 
−
 
 
−
Increases damage when using the skill / magic. But no more than 1,000 points of damage.
 
−
 
 
−
 
 
−
'''SD Decrement,%'''
 
−
 
 
−
 
 
−
Reduced absorption of damage to SD. Standard for  PvP in MuOnline 90% of the damage falls on the SD, and 10% for HP. If  weapons option SD decrease rate 10%, the SD of the enemy will take only  80% of the damage, and HP - 20%. On the armor and shields have the  opposite Harmony-option - SD damage absorb rate. And your advantage can  be negated if it is pumped from the enemy more than the option SD  decrease rate for you.
 
−
 
 
−
 
 
−
'''SD By Pass,%'''
 
−
 
 
−
 
 
−
SD and ignore the chance to hit directly to HP.
 
−
 
 
−
 
 
−
'''Required strength decrease'''
 
−
 
 
−
 
 
−
Reducing the minimum requirements for strength.
 
−
 
 
−
 
 
−
'''Required agility decrease'''
 
−
 
 
−
 
 
−
Reducing the minimum requirements for agility
 
−
 
 
−
 
 
−
'''Attack rate increase (PvP)'''
 
−
 
 
−
 
 
−
Increase in Attack Rate in PvP.
 
−
 
 
−
 
 
−
'''Wizardry damage increase'''
 
−
 
 
−
 
 
−
Increase magic damage.
 
−
 
 
−
 
 
−
===Set Options===
 
−
 
 
−
 
 
−
'''Defense increase'''
 
−
 
 
−
 
 
−
The increase in armor. This value is added to the same parameter defense thing.
 
−
 
 
−
 
 
−
'''Damage Decrement%'''
 
−
 
 
−
 
 
−
Reducing the resulting damage. Any damage to your  character will be less damage to a specified percentage (in force as  against monsters and in PvP).
 
−
 
 
−
 
 
−
'''SD Rise/Ratio,%'''
 
−
 
 
−
 
 
−
Harm reduction in the SD. Standard for PvP in  MuOnline 90% of the damage falls on the SD, and 10% for HP. If the armor  / shield has the option SD damage absorb rate of 5%, then your SD in  the attack will take 95% damage, and HP - 5%. It would seem that more  than 10% of the options have to Set not required, but it is not. Because  in the arms and the staff have the opposite Harmony-option - SD  decrease rate. And your advantage can be negated if it is pumped from  the enemy more than the option SD damage absorb rate you.
 
−
 
 
−
 
 
−
'''Maximum AG increase'''
 
−
 
 
−
 
 
−
Increase your maximum AG character.
 
−
 
 
−
 
 
−
'''Maximum HP increase'''
 
−
 
 
−
 
 
−
Increase your maximum HP of the character.
 
−
 
 
−
 
 
−
'''HP recovery rate'''
 
−
 
 
−
 
 
−
The increase in increments of regenerating life of  the character. Should be optional HP recovery rate on some things (eg,  ring), so this option worked.
 
−
 
 
−
 
 
−
Mana recovery rate The increase in increments of mana regeneration of the character.
 
−
 
 
−
 
 
−
'''Defense rate increase (PvP)'''
 
−
 
 
−
 
 
−
Defense Rate Increase in PvP.
 
−
 
 
−
 
 
−
You can always pump % of Yellow Option by Higher Refine Stone (HRS).
 
−
 
 
−
 
 
−
 
 
−
 
 
−
===Excellent Options===
 
−
 
 
−
 
 
−
'''Luck (success rate of Jewel of Soul +25%)'''
 
−
 
 
−
 
 
−
The success rate improved things with the Jewel of Soul and Chaos Machine +25%.
 
−
 
 
−
 
 
−
'''Luck (critical damage rate +5%)'''
 
−
 
 
−
 
 
−
Probability of damage to the critical 5%. When applied to such damage, damage color blue.
 
−
 
 
−
 
 
−
'''Additional dmg +4/8/12 / 16/20/24/28'''
 
−
 
 
−
 
 
−
Additional damage (this option is pumped through Jewel of Life).
 
−
 
 
−
 
 
−
 
 
−
 
 
−
====Excellent Options (Weapon)====
 
−
 
 
−
 
 
−
'''Excellent damage rate +10%'''
 
−
 
 
−
 
 
−
Probability of hitting Excellent 10%, damage increased to 110%. When applied to such damage, damage color green.
 
−
 
 
−
 
 
−
'''Increase damage + level/20'''
 
−
 
 
−
 
 
−
For each scored 20 levels of damage adds 1.
 
−
 
 
−
 
 
−
'''Increase damage +2 (Increase Wizardly Damage +2 % "Only for Staffs")'''
 
−
 
 
−
 
 
−
Increased damage + 2%.
 
−
 
 
−
 
 
−
'''Increase Attacking (wizardry) speed +7'''
 
−
 
 
−
 
 
−
Increasing the impact velocity or seven spells.
 
−
 
 
−
 
 
−
'''Increases acquisition rate of life after hunting monsters plus life over 8 '''
 
−
 
 
−
 
 
−
Recovers one-eight part of your life after every dead monster.
 
−
 
 
−
 
 
−
'''Increases acquisition rate of mana after hunting monsters plus mana over 8'''
 
−
Recovers one-eight of your mana after every dead monster.
 
−
 
 
−
 
 
−
 
 
−
 
 
−
====Excellent Options (Set/Shield)====
 
−
 
 
−
 
 
−
'''Increase max HP +4%'''
 
−
 
 
−
 
 
−
Increases your health points by 4% making you harder to kill
 
−
 
 
−
 
 
−
'''Increase max Mana +4%'''
 
−
 
 
−
 
 
−
Increases your mana points by 4%
 
−
 
 
−
 
 
−
'''Damage decrease +4%'''
 
−
 
 
−
 
 
−
Decreases the damage you take from enemy attacks by 4%
 
−
 
 
−
 
 
−
'''Reflect Damage+5%.'''
 
−
 
 
−
 
 
−
Reflects 5% damage in the one who inflicted the injury. When applied to such damage, damage color purple.
 
−
 
 
−
 
 
−
'''Defense success rate +10%'''
 
−
 
 
−
 
 
−
Increases your defense rate by 10% making you harder to hit
 
−
 
 
−
 
 
−
'''Zen Increase+40%'''
 
−
 
 
−
 
 
−
Increases the amount of zen dropped by monsters by 40%
 
−
 
 
−
 
 
−
*Shield Additional Defense Options:
 
−
 
 
−
 
 
−
**Additional defense rate +5/10/15/20/25/30/35
 
−
 
 
−
 
 
−
**An additional chance to dodge the attack (this option is pumped through Jewel of Life).
 
−
 
 
  
 +
== Harmony (Yellow) Options ==
 +
Harmony options are added using a **Jewel of Harmony**. They can be upgraded using **Higher Refining Stones**.
 +
* ''Note: Can be removed by Goblin Jerridon in Aida/Lorencia.''
  
 +
=== Weapon Harmony ===
 +
{| class="wikitable" style="width: 100%;"
 +
|-
 +
! Option !! Description
 +
|-
 +
| '''Min / Max / Attack Damage''' || Increases flat damage values.
 +
|-
 +
| '''Critical Damage Increase''' || Adds flat damage to your Critical Hits (<span style="color:blue">Blue</span>).
 +
|-
 +
| '''SD Decrement (Important!)''' || Increases damage dealt to enemy SD. Instead of the standard 90%, you can force more damage onto their shield to break it faster.
 +
|-
 +
| '''SD Bypass Rate''' || Chance to ignore SD and deal damage directly to HP.
 +
|-
 +
| '''Skill Damage Increase''' || Increases damage when using skills.
 +
|}
  
 +
=== Set & Shield Harmony ===
 +
{| class="wikitable" style="width: 100%;"
 +
|-
 +
! Option !! Description
 +
|-
 +
| '''Defense Increase''' || Adds flat defense points.
 +
|-
 +
| '''Damage Decrement''' || Reduces all incoming damage by a flat amount (PvP & PvM).
 +
|-
 +
| '''SD Ratio (Important!)''' || Increases the % of damage absorbed by SD.
 +
* ''Example:'' If you have 5% SD Ratio, you take 95% damage to SD and only 5% to HP.
 +
|-
 +
| '''Max HP / AG Increase''' || Increases maximum Health or Stamina.
 +
|-
 +
| '''Defense Rate (PvP)''' || Increases chance to dodge attacks in PvP.
 +
|}
 
[[Category:Items]]
 
[[Category:Items]]
 +
[[Category:Guides]]

Revision as of 21:59, 18 February 2026

Item Options & Descriptions

Core Stats (The 4 Bars)

Every character in InfinityMU manages four primary gauges.

HP SD AG MP
Health Points
Your life force. If this reaches 0, you die.
Shield Defense
Your PvP Armor. Absorbs damage before HP.
Ability Gauge
Stamina for using skills.
Mana Points
Energy for casting spells.

PvP & SD Mechanics

The **SD (Shield Defense)** is the most critical parameter for PvP (Duel, Guild War, Castle Siege). It acts as a buffer to protect your Health.

  • The 90/10 Rule: In PvP, 90% of incoming damage is absorbed by your SD, and only 10% hits your HP directly.
  • Restoration: SD only regenerates automatically in Safe Zones.
  • Bypassing: Certain options (like "SD Ignore") allow you to bypass this shield and attack HP directly.

---

Pink Options (PvP/380)

These are specialized options found on high-tier items (often 380 level items) specifically designed for PvP combat.

Option Name Effect
Attack Success Rate Increases your chance to hit an enemy in PvP.
Additional Damage Adds flat guaranteed damage to your attacks.
Defense Success Rate Increases your chance to completely dodge an enemy attack.
Max HP / SD Increase Increases your maximum Health or Shield pool by a flat amount.
SD Auto Recovery Allows SD to regenerate slowly even outside safe zones.

Excellent Options

Excellent items glow with specific colors when they deal special damage.

Weapon Options

Option Description Effect Color
Excellent Damage Rate +10% 10% chance to deal 110% damage. Green Dmg
Increase Damage +Level/20 Adds damage based on your character level (Level / 20). -
Increase Damage +2% Increases total damage by 2%. -
Attack Speed +7 Increases attack speed (or casting speed) by 7. -
Life/Mana/SD after hunt Recovers HP, MP, or SD for every monster killed (1/8th value). -

Set & Shield Options

Option Description Effect Color
Damage Decrease +4% Reduces all incoming damage by 4%. -
Reflect Damage +5% Reflects 5% of damage received back to the attacker. Purple Dmg
Defense Success Rate +10% Increases chance to dodge attacks (PvM dominant). -
Max HP / MP +4% Increases maximum Health or Mana by 4%. -
Zen Increase +40% Increases Zen dropped by monsters. -

Ancient Options

Ancient Sets provide a list of cumulative bonuses. As you equip more pieces of the same set, more options unlock.

  • Increase Strength/Agility/Energy/Vitality: Adds raw stats points.
  • Increase Min/Max Damage: Adds flat damage to your attacks.
  • Increase Wizardry Damage %: Percentage boost to magic attacks.
  • Double Damage Rate: Chance to deal exactly 2x damage.
  • Ignore Defense: Chance to bypass enemy armor completely.
  • Critical Damage Rate: Chance to deal Critical (Blue) damage.
  • Excellent Damage Rate: Chance to deal Excellent (Green) damage.
  • Skill Attacking Rate: Increases the base damage of skills.
  • AG Rate / Max AG: Increases Stamina pool and recovery speed.

Harmony (Yellow) Options

Harmony options are added using a **Jewel of Harmony**. They can be upgraded using **Higher Refining Stones**.

  • Note: Can be removed by Goblin Jerridon in Aida/Lorencia.

Weapon Harmony

Option Description
Min / Max / Attack Damage Increases flat damage values.
Critical Damage Increase Adds flat damage to your Critical Hits (Blue).
SD Decrement (Important!) Increases damage dealt to enemy SD. Instead of the standard 90%, you can force more damage onto their shield to break it faster.
SD Bypass Rate Chance to ignore SD and deal damage directly to HP.
Skill Damage Increase Increases damage when using skills.

Set & Shield Harmony

Option Description
Defense Increase Adds flat defense points.
Damage Decrement Reduces all incoming damage by a flat amount (PvP & PvM).
SD Ratio (Important!) Increases the % of damage absorbed by SD.
  • Example: If you have 5% SD Ratio, you take 95% damage to SD and only 5% to HP.
Max HP / AG Increase Increases maximum Health or Stamina.
Defense Rate (PvP) Increases chance to dodge attacks in PvP.