Difference between revisions of "Recommended Yellow Option (PVP/Castle Siege)"

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(High ELF(ELF))
(Grand Master(SM))
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SD Dec for holding the Switch at Castle Siege Event.
 
SD Dec for holding the Switch at Castle Siege Event.
  
== Grand Master(SM) ==
+
== Grand Master (SM) ==
  
 
'''Normal PVP on Server 3:'''
 
'''Normal PVP on Server 3:'''
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'''Staff 2:''' SD bypass rate increase.
 
'''Staff 2:''' SD bypass rate increase.
 
  
 
== Magic Gladiator ==  
 
== Magic Gladiator ==  

Revision as of 23:08, 12 February 2020

Blade Master (DK,BK)

Normal PVP on Server 3:

Armor,Pants,Glove,Boots,Helm all with Damage decrease rate increase (5 DDR).


2 Swords:

Sword 1: Critical damage increase.

Sword 2: SD decrement increase.


Or both with Critical damage increase.


With Shield: Damage decrease rate increase. and one Sword with Critical damage increase or SD decrement increase.


On Server 5 "Killer" Type (Castle Siege):


Option 1:

Armor,Pants,Glove,Boots,Helm all with SD rate increase (5 SD).


Swords:

Sword 1: Critical damage increase.

Sword 2: SD decrement increase.

or

Sword 1: Critical damage increase.

Sword 2: SD bypass rate increase.


With Shield: Damage decrease rate increase. Sword with one of the options you'v already picked before using shield.


Option 2:

Armor,Pants,Glove,Boots with SD rate increase and helm with Damage decrease rate increase. (4 SD - 1 DDR).


Swords:

Sword 1: Critical damage increase.

Sword 2: SD decrement increase.

or

Sword 1: Critical damage increase.

Sword 2: SD bypass rate increase.


With Shield: Damage decrease rate increase. Sword with one of the options you'v already picked before using shield.


Lord Emperor (DL)

Normal PVP on Server 3+Server 5 (Castle Siege):

Armor,Pants,Helm,Glove,Boots and Shield with Damage decrease rate increase. (6 DDR).


one of this 3 (Scepter, Mace, Sword):


Option 1: SD decrement increase. SD Dec for holding the Switch at Castle Siege Event.

Option 2: Critical damage increase.


High ELF (ELF)

Normal PVP on Server 3+Server 5 (Castle Siege):

Armor,Pants,Helm,Glove,Boots and Shield with Damage decrease rate increase. (6 DDR).


one of this 2 (Bow, Sword):

Option 1: Skill attack power increase.

Option 2: Critical damage increase.

Option 3: SD decrement increase. SD Dec for holding the Switch at Castle Siege Event.

Grand Master (SM)

Normal PVP on Server 3:

Armor,Pants,Glove,Boots with SD rate increase - Helm and Shield with Damage decrease rate increase.

(4SD - 2 DDR - Less Defence with Faster Attack rate - Good for Fast Pot Players).


Staff:

Staff 1: SD decrement increase.

or

Staff 2: SD bypass rate increase.


Option 2:

Armor,Pants with SD rate increase - Helm,Glove,Boots and Shield with Damage decrease rate increase.

(2SD - 4 DDR - Better Defence with decent Attack rate - Good for Mid/Slow Pot Players).


Staff:

Staff 1: SD decrement increase.

or

Staff 2: SD bypass rate increase.


"Defence" Type Server 5 (Castle Siege):

Armor,Pants,Helm,Glove,Boots and Shield with Damage decrease rate increase.

(6 DDR - Great for Buffing and Holding the Switch).


Staff:

Staff 1: SD decrement increase.

or

Staff 2: SD bypass rate increase.

Magic Gladiator

Normal PVP on Server 3:

Armor,Pants with SD rate increase - Helm,Glove,Boots and Shield with Damage decrease rate increase. (2SD - 4 DDR).


one of this 2 (Staff,Sword):

Staff/Sword 1: SD decrement increase.

or

Staff/Sword 2: SD bypass rate increase.


"Defence" Type Server 5 (Castle Siege):

Armor,Pants,Helm,Glove,Boots and Shield with Damage decrease rate increase. (6 DDR).


one of this 2 (Staff,Sword):

Staff/Sword 1: SD decrement increase.

or

Staff/Sword 2: SD bypass rate increase.


Dictionary

Weapons:


-Critical damage increase : Increase in critical damage according to set value.

-Skill attack power increase : Increase in final attack power of skill according to set value, when using skill.

-SD decrement increase : Ignoring opponents SD and giving HP damage increases according to set value, plus giving a continuous hit.

-SD bypass rate increase : The damage absorbed by the opponent's shield in PVP directly translates into HP damage according to set value.


Sets:

-Damage decrease rate increase: Decrease in damage received apart from final defense power when receiving damage according to set value.according to set value.

-SD rate increase: Increase in shields damage absorb rate in PVP according to set value.