MU Online Guides and Tutorials:Community portal

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Welcome to the Guides & Tutorials!


The different classes

Dark Knight

The Dark Knight, shortened DK, is the most popular character, most likely because of its focus on pure physical combat. Dark Knights have naturally high HP, great weapons, and the best armor. This makes them well-equipped to be the primary attacker in a party, and coupled with the "buff" of an Elf, is a mighty force indeed. Lower level DKs generally apply their stat points as they "level up" to Strength with some stat points applied to Agility. Strength is a very important stat to them because it helps them with their attack and their equipment.

Blade Knight

After completing the game’s first quest, the Dark Knights are promoted to Blade Knights, which have stronger stats and are able to use greater weapons and armor than those of Dark Knights. They can also learn new skills a Dark Knight can't learn, such as Death Stab (which requires level 160)and Rageful Blow (Which requires level 170). Also notice the character's change of hair from black to blond and long sleeves and pants.

Blade Master

Beginning with MU Online Season III, the Blade Knights can evolve to Blade Masters after completing the three-part quest. They can use all the armors and weapons for Dark Knights and Blade Knights. Moreover, there are 3rd Level Wings (Wings of Storm) with special options. blade master also have new sets and weapons...


Dark Wizard

The Dark Wizard specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and slow growth in "strength" makes this impractical. Instead, they wield magical staffs, which increase the offensive power of their spells. A well-developed Dark Wizard can grow to become a Soul Master and cause massive damage with the "Nova" spell, hitting with over 5000 points of damage, far higher than most Dark Knights can achieve. Dark Wizards, however, have the least defensive power available to any of the other classes, which makes physical combat difficult for any level. They are useful in parties, however, being able to hit from a distance with powerful spells. Lower level DWs must make a difficult choice in applying stat points: they have to put their stat points into Energy in order to learn necessary spells as well as at the same time to consider putting some points into Strength to be able to equip higher grade armory.

Soul Master

After completing the game’s first quest, the Dark Wizards are promoted to Soul Masters, who can use mighty and awe inspiring spells, and can equip better armor. Plus, the default character appearance transforms from black to dark blue.

Grand Master

Beginning with MU Online Season III, the Soul Masters can evolve to Grand Masters after completing the three-part quest. They can use all the armors and weapons for Dark Wizards and Soul Masters. Moreover, there are 3rd Level Wings (Wings of Vortex) with special options.


Fairy Elf

Elves specialize in long-ranged combat and defensive magic. Because of the lack of synergy between their fighting and magical skills, they have been developed over time into two separate playing styles, not acknowledged by the game itself but by the players. The "Agility Elf (AE)" focuses her stats on Agility and Strength, in that order. This allows them to use the strongest bows and crossbows, and cause great amounts of damage out of harm's way. Because of their ability to attack far away from an enemy's melee attack, and a much higher defense (evade) rate, Agility Elves are great at fighting by themselves, but are also included in parties for that extra bit of damage. The "Energy Elf (EE)", focuses her attention on the Energy stat, allowing them to use monster summons and three brands of defensive spell: "Heal", "Greater Defense" and "Greater Damage" (the latter two known as "aura" and "buff", respectively, although "buff" may apply to both), but in Asian servers buffs and auras are mostly known as "++" These three spells make them invaluable to a party, allowing the top attacking players to cause more damage and receive less, and allowing lower level characters to resist attacks from strong mobs. Some players combine both styles, naming themselves "Hybrid Elves." They have high Agility in order to equip strong weapons and kill by herself, but also a good Energy stat to make herself useful in parties. Hybrids are not very popular because their buff is never as good as an EE's, and they're not as powerful as an AE. However, many AE's spend some points in Energy to gain extra Mana and AG, and to fully make use of the raised energy, they learn the corresponding buffs if applicable, and tend to be confused as Hybrids.

Muse Elf

After finishing the game’s first quest, the Elves are promoted to Muse Elves, who are stronger and can use more powerful armor and weapons. Generally the more powerful armor and weapons are used by AE's, because EE's focus their stat points towards Energy. Notice the change from a brunette ponytail to long blond hair and a different outfit.

High Elf

Beginning with MU Online Season III, the Muse Elves can evolve to High Elves after completing the three-part quest. They can use all the armors and weapons for Fairy Elves and Muse Elves. Moreover, there are 3rd Level Wings (Wings of Illusion) with special options.


Magic Gladiator

The Magic Gladiator is a combination of DK and DW, and can be unlocked as a new class when your character reaches level 220. He cannot wear a helm, and has three sets of class specific armor (Hurricane, Storm Crow, and Thunder Hawk) though he can also wear the armor of a DK (up to Dragon) or DW (but not those of a BK or SM). The Magic Gladiator can run without the need of +5 boots, and swim faster without the need of +5 gloves. Following the example set by Elves, Magic Gladiators tend to split into two groups, focusing on either magical prowess or physical might. MGs receive 7 stat points per level, as opposed to the 5 gained by three other classes.

Duel Master

Beginning with MU Online Season III, the Magic Gladiators can evolve to Duel Masters after completing the three-part quest. They can use all the armors and weapons for Magic Gladiators. Moreover, there are 3rd Level Wings (Wings of Doom) with special options.


Battle System

Battle System


The MU Online player versus player (PvP) system allows players to settle their own differences. Playing the hunter or the hunted adds flavor to the game.


Through MU Online's advanced PK (Player-Killing) system, players can readily engage each other in combat while in specially assigned servers (non-PK servers are also available for new users and for those who do not wish to participate in the PK system). This prevents rampant kill stealing (where players keep following you and killing your enemies to steal exp and items) and lets players settle disputes among themselves.

  • Press Ctrl + Mouse Click to force attack

It is simple to attack another player. While pressing the CTRL key, click the left mouse button over a character, allowing you to forcibly attack another player.


Self-Defense System If you are attacked by an enemy without provocation, your character's self defense becomes activated. A character whose self defense is activated will not be penalized even though he kills the attacker in self-defense. In the event that an attacker wins a battle, the attacker will be penalized.


Chaos Level This is a built-in retribution system that will punish all players who kill others repeatedly by branding them as killers. These killers in turn will be hunted by other players who wish to become Heroes.

HERO : When you are Hero,your name/color is blue,Rate of item drop is 1%,Exp loss on death is 2% and the hours to become a commoner are 1.

COMMONER : When you are Commoner,your name is Pale Blue,Rate of item drop is 6.25%,Exp loss on death is 4%.

1st STAGE OUTLAW : When you are 1st stage outlaw,your Name / Color is Orange,Rate of item drop is 12.50%,Exp loss on death is 6% and the hours to become a commoner are 3.

2nd STAGE OUTLAW : When you are 2nd stage outlaw,your Name / Color is Red,Rate of item drop is 25%,Exp loss on death is 8% and the hours to become a commoner are 6.

MURDERER : When you are Murderer,your Name / Color is Dark Red,Rate of item drop is 50%,Exp loss on death is 10% and the hours to become a commoner are 9.

  • Reminder: Item drops will happen regardless of PK level.


Murderer and Hero Status Everyone starts out with a Commoner status with the player's name in a pale blue colour. Each Player-Kill (or PK) of a fellow player whose name is in a "blue", "pale blue" or "orange" colour will increase your murderer/killer status. Your 1st player kill will change the colour of your name to "orange". The next player kill you commit while your name is coloured "orange" will change the colour to "red". Then, killing yet another player while your name is coloured "red" will change it to a darker red colour, the 3rd Killer Status. Each player kill you commit after the 3rd killer status will add an additional 3 hours to your time in that status. To shorten your murderer status, you will need to kill monsters. The monster level of each creature you kill while in killer status will subtract an equal number of seconds from your pk timer. If a player with commoner status kills another player with a murderer status in either the 2nd or the 3rd degree, then he/she will gain the Hero status.


Damage Colors

Orange: this is the color of Regular Damage. - This damage depends on how strong our Character is.

Blue: this color shows the Critical Damage. - This can be more higher when our sets, weapons or wing has Luck that give additional 5% critical damage per item and also when you have additional Critical damage buff by a Lord Emperor or Dark Lord.

Green: this color stands for Excellent Damage. - This damage will show if we are wearing an item that has "Excellent Damage 10%" or we can also have this damage through some ancient items.

Purple: presents the Reflect Damage. - We can have this reflect when we are wearing an item that has " Reflect Damage 5%" this shows when someone attacks us, and his damage will reflect to him.

Cyan: this color shows the Ignore Damage. - This Damage shows when we are wearing a Wing that has "Ignore opponent's defensive power by 5%".

Olive: it is the SD Damage. - This shows the damage that will be decrease in our SD.

Red: refers to the Regular Damage to you made by others.- Depends on your defense and how strong the person is attacking you.

Light Green: refers to the - You can see this when you where poison by an MG, WIZ or some monster and when you are decayed by a WIZ.