Damage Colors

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Combat Damage Indicators
Visual Combat feedback
Understanding the chromatic language of InfinityMU combat is vital for optimizing your build. Each color represents a specific damage calculation, from standard strikes to rare defensive bypasses and environmental status effects.
Offensive Damage Output
       Orange: Regular Damage
       The standard damage dealt based on your character's primary strength and equipment level.
       Blue: Critical Damage
       Triggered by items with the Luck option (+5% per item). Greatly enhanced by the Dark Lord's Critical Damage buff.
       Green: Excellent Damage
       Activated via "Excellent Damage 10%" options on gear or through specific Ancient set properties.
       Cyan: Ignore Defense
       Appears when the "Ignore opponent's defensive power" option is triggered (commonly found on high-tier Wings).
Defensive & Status Indicators
       Purple: Reflect Damage
       Damage sent back to an attacker via the "Reflect Damage 5%" option on equipment.
       Olive: SD Consumption
       Represents the portion of damage being absorbed by your Shield Defense (SD) bar before hitting HP.
       Red: Incoming Regular
       The raw damage you receive from other players or monsters, mitigated by your total Defense.
       Light Green: Status Effects
       Tick damage from Poison (MG/Wizard), Decay (Wizard), or environmental status from certain monsters.
📜 Guide Credits
   This information was synthesized from data provided by Moderator Enzo. Compiled for the community by User: Kinggrimm.