Mu Online Maps
Contents
Continent of MU: Region Guide
A comprehensive geographical record of the territories, level requirements, and native threats across the realm.
Lorencia
A wide plain located in the center of MU. Due to heavy rainfall, tall trees and grasses abound. It is a suitable hunting place for low-level (1-20) adventurers and serves as the starting point for Dark Knights and Dark Wizards.
Level Limit
Dark Knights & Wizards start here. Fairy Elves require Level 10+.
Monsters
Spider, Budge Dragon, Lich, Bull Fighter, Giant, Hound, Elite Bull Fighter, Skeleton Warrior.
Noria
The home world of the Fairy kingdom, located in the easternmost woods of the MU Continent. It serves as the starting region for Fairy Elves and houses the access point for Atlans. The unique Chaos Goblin also resides here.
Level Limit
Fairy Elves start here. Dark Knights & Wizards require Level 10+.
Monsters
Chain Scorpion, Goblin, Stone Golem, Agon, Forest Monster, Elite Goblin, Hunter, Beetle Monster.
Devias
A snowfield located at the north of Lorencia, covered in perpetual snow. Monsters here are more powerful than those in starting zones. The Guild Master, who creates and manages guilds, operates in this region.
Level Limit
Minimum Level 15 is required to enter.
Monsters
Yeti, Elite Yeti, Ice Queen, Assassin, Ice Monster, Worm, Hommerd.
Dungeon
A formidable, complicated three-story cave located to the northeast of Lorencia. Home to the frightening Gorgon on the lowest level, it lures brave adventurers with the promise of untold treasures amidst deadly horrors.
Level Limit
Floor 1: Level 20 | Floor 2: Level 40 | Floor 3: Level 50.
Monsters
Ghost, Dark Knight, Cyclops, Larva, Skeleton Archer, Elite Skeleton Warrior, Skeleton Warrior, Thunder Lich, Hell Spider, Hell Hound, Poison Bull, Gorgon.
Atlans
The once beautiful Ocean of Atlans is now inhabited by Kundun's formidable Hydra. Only strong adventurers can challenge the sea monsters guarding the pathway to Tarkan. Characters with Level 5 Gloves or above swim faster here.
Level Limit
Level 60 to Walk | Level 70 to Warp.
Monsters
Bahamut, Vepar, Valkyrie, Great Bahamut, Silver Valkyrie, Lizard King, Hydra.
Lost Tower
A huge, 7-floor tower once used as a shrine, now reduced to an utter wasteland by Kundun. Each floor features dreadful monsters, culminating with the Balrog on the top floor—a prime hunting spot for exceptionally strong warriors.
Level Limit
Walk: 80 | Warp: 90 | F2: 80 | F3/F4: 90 | F5/F6: 100 | F7: 110.
Monsters
Devil, Death Cow, Death Gorgon, Shadow, Poison Shadow, Balrog, Cursed Wizard, Death Knight.
Tarkan
The treacherous Desert of MU hosts some of the strongest monsters in the realm. The remains of fallen warriors litter the sands, serving as a warning to those seeking the great treasures guarded by Zaikan and the Death Beam Knight.
Level Limit
Level 130 to Walk | Level 140 to Warp.
Monsters
Mutant, Bloody Wolf, Iron Wheel, Tantalos, Beam Knight, Zaikan, Death Beam Knight.
Icarus
A treacherous path in the sky guarded by the Dark Phoenix. As one of the toughest maps, only the highest levels can survive here. Access strictly requires equipped wings or a flying mount.
Level Limit
Warp at 170 (with Wings/Mount) | Walk at 160 (with Mount).
Monsters
Alquamos, Mega Crust, Queen Ranier, Drakan, Alpha Crust, Phantom Knight, Great Drakan, Phoenix of Darkness.
Kalima
The banished sanctuary of Lord Kundun and his most loyal minions. Entry requires a Lost Map (crafted from 5 Lords Mark pieces). The area is separated into 6 gateways, with Lord Kundun awaiting challengers in Kalima 6.
Level Limit
6 tiers of entry based on character level. Minimum level to enter is 15.
Monsters
Aegis, Lord Centurion, Blood Soldier, Death Angel, Necron, Death Centurion, Schriker, Illusion of Kundun.
Aida
A densely overgrown and corrupted jungle environment. Serving as a prime mid-to-high level hunting ground, Aida tests adventurers with perilous magical flora and highly aggressive inhabitants.
Level Limit
Requires Level 130+. Recommended for 150-250.
Monsters
Death Tree, Forest Orc, Blue Golem, Witch Queen, Hellmaine, Bloody Orc, Bloody Death Rider, Bloody Witch Queen.
Deep Loren / Valley of Loren
The battleground for the monumental Castle Siege event. Alliances clash here to claim dominance over the server. Pre-registration is strictly required before the siege commences.
Requirements & Features
Characters must be Level 100+. The Guild Master registering the clan must be a Dark Lord at Level 200+.
Land of Trials
An exclusive hunting ground restricted to the winners of the Castle Siege. It cannot be accessed via the standard 'M' key; entry is granted only through the Gatekeeper NPC on Server 5. The ruling Guild dictates entry privileges.
Level Limit
Level 100+ required to reach the Valley of Loren entrance.
Monsters
Axe Warrior, Lizard Warrior, Poison Golem, Queen Bee, Fire Golem, Erohim.
Crywolf
A frontline fortress located southeast of the Valley of Loren where allied forces fight against Kundun. The fortress utilizes natural defensive barriers, but Kundun has deployed Lemuria's troops to break the deadlock. Accessible on Server 3 for the event.
Level Limit
Requires Level 210+. Recommended for 300+.
Monsters
Hammer Scout, Lance Scout, Bow Scout, Werewolf, Balram, Soram, Death Sled, Death Spirit, Dark Elf, Balgass.
Barracks
A pivotal location for class advancement. Characters aiming to achieve Master Level must complete specific combat quests here.
Requirements: Level 180+ (or 350+ for specific quests).
Targets: Balram (Hero), Death Spirit (Hero), Soram (Hero).
Official Database: Regional Navigation
Author: InfinityMU Status: MediaWiki Validated




