Difference between revisions of "Guild System"
| Line 20: | Line 20: | ||
=== Guild Mark (Logo) === | === Guild Mark (Logo) === | ||
| − | Upon creation, you will be asked to design a | + | Upon creation, you will be asked to design a '''Guild Mark'''. This logo appears above every member's character. |
* ''Note: Once created, the Guild Name and Guild Mark cannot be changed without disbanding the guild.'' | * ''Note: Once created, the Guild Name and Guild Mark cannot be changed without disbanding the guild.'' | ||
| Line 43: | Line 43: | ||
=== Guild Alliances === | === Guild Alliances === | ||
An Alliance allows multiple guilds to team up, primarily for the [[Castle Siege]] event. | An Alliance allows multiple guilds to team up, primarily for the [[Castle Siege]] event. | ||
| − | * '''Structure:''' An Alliance consists of 1 | + | * '''Structure:''' An Alliance consists of 1 '''Main Guild''' and up to 2 '''Allied Guilds'''. |
* '''Visuals:''' Allied names appear in <span style="color:green; font-weight:bold;">Green</span>. | * '''Visuals:''' Allied names appear in <span style="color:green; font-weight:bold;">Green</span>. | ||
* '''How to Join:''' The sub-guild master must command-click the Main Guild Master and select "Join Alliance". | * '''How to Join:''' The sub-guild master must command-click the Main Guild Master and select "Join Alliance". | ||
| Line 51: | Line 51: | ||
A guild can declare official hostility toward a rival. | A guild can declare official hostility toward a rival. | ||
* '''Visuals:''' Hostile names appear in <span style="color:red; font-weight:bold;">Red</span>. | * '''Visuals:''' Hostile names appear in <span style="color:red; font-weight:bold;">Red</span>. | ||
| − | * '''PK Rules:''' You can attack and kill members of a hostile guild | + | * '''PK Rules:''' You can attack and kill members of a hostile guild '''without penalty''' (no Murderer status). |
== Guild Competition == | == Guild Competition == | ||
| Line 60: | Line 60: | ||
* '''Command:''' <code>/war [GuildName]</code> | * '''Command:''' <code>/war [GuildName]</code> | ||
* '''Rules:''' | * '''Rules:''' | ||
| − | + | ''' Once accepted, members can attack each other instantly. | |
| − | + | ''' There is no EXP loss or item drop penalty during a Guild War. | |
| − | + | ''' The first guild to reach the kill limit (or the one with the most kills when time expires) wins. | |
=== 2. Battle Soccer === | === 2. Battle Soccer === | ||
Revision as of 13:25, 19 March 2026
Guilds are the backbone of the MU Online community. They allow players to unite under a single banner, whether for friendship, power, or castle domination. Being part of a guild offers social benefits, protection, and access to large-scale events like Castle Siege.
Contents
Creating a Guild
Creating a guild is simple, but requires you to meet specific criteria.
- NPC: Guild Minister (Lawrence)
- Location: Devias (Coordinates: 215, 45)
Requirements
| Requirement | Details |
|---|---|
| Level | Guild Master must be at least Level 100. |
| Name | Must be at least 4 characters long. No special symbols allowed. |
| Cost | Creating a guild is free of charge. |
Guild Mark (Logo)
Upon creation, you will be asked to design a Guild Mark. This logo appears above every member's character.
- Note: Once created, the Guild Name and Guild Mark cannot be changed without disbanding the guild.
Member Management
A Guild Master has full control over the roster, including promoting trusted members to leadership roles or removing inactive players.
Ranks & Promotions
To change a member's rank, open the Guild Window (G), click the member's name, and select a role:
- Guild Master: The leader and creator.
- Asst. Guild Master: Can accept new members.
- Battle Master: Leads the guild in Siege warfare.
- Member: Standard guild member.
Leaving or Disbanding
- Leave: Press G → Switch to 'Guild' tab → Click Withdraw.
- Disband: Press G → Switch to 'Guild' tab → Click Disband (Guild Master only).
- Note: Disbanding requires a personal ID/Secret Code confirmation.
Diplomacy: Alliances & Hostility
Guilds do not exist in a vacuum; they can form powerful alliances or declare bitter wars.
Guild Alliances
An Alliance allows multiple guilds to team up, primarily for the Castle Siege event.
- Structure: An Alliance consists of 1 Main Guild and up to 2 Allied Guilds.
- Visuals: Allied names appear in Green.
- How to Join: The sub-guild master must command-click the Main Guild Master and select "Join Alliance".
- Requirement: The guild joining the alliance must have at least 10 Members.
Guild Hostility
A guild can declare official hostility toward a rival.
- Visuals: Hostile names appear in Red.
- PK Rules: You can attack and kill members of a hostile guild without penalty (no Murderer status).
Guild Competition
Guilds can settle disputes through two official PvP modes.
1. Guild War
A direct deathmatch between two guilds in any open map.
- Command:
/war [GuildName] - Rules:
Once accepted, members can attack each other instantly. There is no EXP loss or item drop penalty during a Guild War. The first guild to reach the kill limit (or the one with the most kills when time expires) wins.
2. Battle Soccer
A sport-PvP mode located in the Arena stadium.
- Command:
/battlesoccer [GuildName] - Teams: Parties of 1-5 players per guild.
- Winning Condition: First team to reach 100 Points.
| Action | Points Awarded |
|---|---|
| Goal Scored | 20 Points |
| Player Killed | 1 Point (PvP Server Only) |