Difference between revisions of "Damage Colors"

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     <div style="font-weight: bold; color: #1e293b; margin-bottom: 5px;">📜 Guide Credits</div>This information was synthesized from data provided by Moderator Enzo. Compiled for the community by User: Kinggrimm.
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    This information was synthesized from data provided by Moderator Enzo. Compiled for the community by User: Kinggrimm.
 
 
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Latest revision as of 10:56, 23 October 2026

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Combat Damage Indicators
Visual Combat feedback
Understanding the chromatic language of InfinityMU combat is vital for optimizing your build. Each color represents a specific damage calculation, from standard strikes to rare defensive bypasses and environmental status effects.
Offensive Damage Output
Orange: Regular DamageThe standard damage dealt based on your character's primary strength and equipment level.
Blue: Critical DamageTriggered by items with the Luck option (+5% per item). Greatly enhanced by the Dark Lord's Critical Damage buff.
Green: Excellent DamageActivated via "Excellent Damage 10%" options on gear or through specific Ancient set properties.
Cyan: Ignore DefenseAppears when the "Ignore opponent's defensive power" option is triggered (commonly found on high-tier Wings).
Defensive & Status Indicators
Purple: Reflect DamageDamage sent back to an attacker via the "Reflect Damage 5%" option on equipment.
Olive: SD ConsumptionRepresents the portion of damage being absorbed by your Shield Defense (SD) bar before hitting HP.
Red: Incoming RegularThe raw damage you receive from other players or monsters, mitigated by your total Defense.
Light Green: Status EffectsTick damage from Poison (MG/Wizard), Decay (Wizard), or environmental status from certain monsters.
📜 Guide Credits
This information was synthesized from data provided by Moderator Enzo. Compiled for the community by User: Kinggrimm.