Difference between revisions of "Damage Colors"

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<div style="max-width: 1000px; margin: 0 auto; --bg-base: #f8fafc; --bg-panel: #ffffff; --accent-blue: #0284c7; --accent-gold: #eab308; --text-main: #0f172a; --text-dim: #475569; --border-color: #cbd5e1; background: var(--bg-base); color: var(--text-main); font-family: 'Segoe UI', system-ui, sans-serif; border-radius: 16px; border: 1px solid var(--border-color); box-shadow: 0 10px 30px rgba(0,0,0,0.08); overflow: hidden;">
  
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<div style="background: linear-gradient(135deg, #f1f5f9 0%, #e2e8f0 100%); padding: 50px 40px; border-bottom: 2px solid var(--accent-blue); position: relative;"><div style="display: flex; align-items: center; gap: 30px; flex-wrap: wrap;"><div style="flex-shrink: 0; background: #ffffff; border-radius: 12px; border: 2px solid #94a3b8; width: 80px; height: 80px; display: flex; justify-content: center; align-items: center; font-size: 40px; box-shadow: 0 4px 15px rgba(0,0,0,0.1);">⚔️</div><div style="flex: 1; min-width: 300px;"><span style="color:#1e293b; font-size:2.6em; font-weight:900; letter-spacing: -0.5px; text-transform: uppercase;">Combat Damage Indicators</span><br><span style="display: inline-block; background: var(--accent-blue); color: #ffffff; padding: 4px 12px; border-radius: 4px; font-size: 13px; font-weight: bold; margin-top: 10px; margin-bottom: 20px; text-transform: uppercase; letter-spacing: 2px; box-shadow: 0 2px 6px rgba(2,132,199,0.3);">Visual Combat feedback</span><div style="font-size: 15px; color: #334155; line-height: 1.8;">Understanding the chromatic language of InfinityMU combat is vital for optimizing your build. Each color represents a specific damage calculation, from standard strikes to rare defensive bypasses and environmental status effects.</div></div></div></div>
  
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A summarized version of what the different color damages represent. Note you won't always see all these colors unless certain requirements are filled such as the Blue damage which you'll only see if you or the person hitting you has [[Dark Lord]] critical buff.
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<div style="padding: 40px;">
  
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<div style="font-size: 22px; font-weight: 800; color: var(--accent-blue); margin-bottom: 20px; text-transform: uppercase; letter-spacing: 1px; border-bottom: 2px solid #e2e8f0; padding-bottom: 10px;">Offensive Damage Output</div>
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<div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 15px; margin-bottom: 40px;">
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #f97316;">
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        <b style="color: #ea580c; font-size: 18px; display: block; margin-bottom: 10px;">Orange: Regular Damage</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">The standard damage dealt based on your character's primary strength and equipment level.</span>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #2563eb;">
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        <b style="color: #1d4ed8; font-size: 18px; display: block; margin-bottom: 10px;">Blue: Critical Damage</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Triggered by items with the '''Luck''' option (+5% per item). Greatly enhanced by the [[Dark Lord]]'s Critical Damage buff.</span>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #16a34a;">
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        <b style="color: #15803d; font-size: 18px; display: block; margin-bottom: 10px;">Green: Excellent Damage</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Activated via "Excellent Damage 10%" options on gear or through specific Ancient set properties.</span>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #06b6d4;">
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        <b style="color: #0891b2; font-size: 18px; display: block; margin-bottom: 10px;">Cyan: Ignore Defense</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Appears when the "Ignore opponent's defensive power" option is triggered (commonly found on high-tier Wings).</span>
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    </div>
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<div style="font-size: 22px; font-weight: 800; color: var(--accent-blue); margin-bottom: 20px; text-transform: uppercase; letter-spacing: 1px; border-bottom: 2px solid #e2e8f0; padding-bottom: 10px;">Defensive & Status Indicators</div>
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<div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 15px; margin-bottom: 40px;">
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #9333ea;">
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        <b style="color: #7e22ce; font-size: 18px; display: block; margin-bottom: 10px;">Purple: Reflect Damage</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Damage sent back to an attacker via the "Reflect Damage 5%" option on equipment.</span>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #854d0e;">
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        <b style="color: #713f12; font-size: 18px; display: block; margin-bottom: 10px;">Olive: SD Consumption</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Represents the portion of damage being absorbed by your Shield Defense (SD) bar before hitting HP.</span>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #dc2626;">
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        <b style="color: #b91c1c; font-size: 18px; display: block; margin-bottom: 10px;">Red: Incoming Regular</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">The raw damage you receive from other players or monsters, mitigated by your total Defense.</span>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #84cc16;">
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        <b style="color: #4d7c0f; font-size: 18px; display: block; margin-bottom: 10px;">Light Green: Status Effects</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Tick damage from Poison (MG/Wizard), Decay (Wizard), or environmental status from certain monsters.</span>
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<div style="background: #f1f5f9; border: 1px solid #cbd5e1; border-radius: 12px; padding: 20px; text-align: center; font-size: 13px; color: #475569; line-height: 1.6;">
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    <div style="font-weight: bold; color: #1e293b; margin-bottom: 5px;">📜 Guide Credits</div>
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    This information was synthesized from data provided by Moderator Enzo. Compiled for the community by User: Kinggrimm.
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<span style="color: Orange">Orange</span>: this is the color of Regular Damage.
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</div> [[Category:Game Guides]]
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- This damage depends on how strong our Character is.
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</div>
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<span style="color: Blue">Blue</span>:: this color shows the Critical Damage.
 
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- This can be more higher when our sets, weapons or wing has Luck that give additional 5% critical damage per item and also when you have additional Critical damage buff by a Lord Emperor or Dark Lord.
 
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<span style="color: Green">Green</span>:: this color stands for Excellent Damage.
 
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- This damage will show if we are wearing an item that has "Excellent Damage 10%" or we can also have this damage through some ancient items.
 
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<span style="color: Purple">Purple</span>:: presents the Reflect Damage.
 
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- We can have this reflect when we are wearing an item that has " Reflect Damage 5%" this shows when someone attacks us, and his damage will reflect to him.
 
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<span style="color: Cyan">Cyan</span>:: this color shows the Ignore Damage.
 
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- This Damage shows when we are wearing a Wing that has "Ignore opponent's defensive power by 5%".
 
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<span style="color: Olive">Olive</span>:: it is the SD Damage.
 
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- This shows the damage that will be decrease in our SD.
 
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<span style="color: Red">Red</span>:: refers to the Regular Damage to you made by others.- Depends on your defense and how strong the person is attacking you.
 
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<span style="color: green">Light Green</span>:: refers to the
 
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- You can see this when you where poison by an MG, WIZ or some monster and when you are decayed by a WIZ.
 
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[[Category:Game Guides]]
 
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This guide was created via information obtained from InfinityMU forums lead moderator Enzo.
 
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--[[User:Kinggrimm|Kinggrimm]] ([[User talk:Kinggrimm|talk]]) 14:50, 25 May 2013 (EEST)
 

Revision as of 22:11, 31 March 2026

⚔️
Combat Damage Indicators
Visual Combat feedback
Understanding the chromatic language of InfinityMU combat is vital for optimizing your build. Each color represents a specific damage calculation, from standard strikes to rare defensive bypasses and environmental status effects.
Offensive Damage Output
       Orange: Regular Damage
       The standard damage dealt based on your character's primary strength and equipment level.
       Blue: Critical Damage
       Triggered by items with the Luck option (+5% per item). Greatly enhanced by the Dark Lord's Critical Damage buff.
       Green: Excellent Damage
       Activated via "Excellent Damage 10%" options on gear or through specific Ancient set properties.
       Cyan: Ignore Defense
       Appears when the "Ignore opponent's defensive power" option is triggered (commonly found on high-tier Wings).
Defensive & Status Indicators
       Purple: Reflect Damage
       Damage sent back to an attacker via the "Reflect Damage 5%" option on equipment.
       Olive: SD Consumption
       Represents the portion of damage being absorbed by your Shield Defense (SD) bar before hitting HP.
       Red: Incoming Regular
       The raw damage you receive from other players or monsters, mitigated by your total Defense.
       Light Green: Status Effects
       Tick damage from Poison (MG/Wizard), Decay (Wizard), or environmental status from certain monsters.
📜 Guide Credits
   This information was synthesized from data provided by Moderator Enzo. Compiled for the community by User: Kinggrimm.