Difference between revisions of "Damage Colors"

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(Created page with "|thumb||right||Dragon Knight Set Orange: this is the color of Regular Damage. - This damage depends on how strong our Character is. Blue: this color show...")
 
 
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[[File:damage.jpg||thumb||right||Dragon Knight Set]]
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__NOTOC__
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<div style="max-width: 1000px; margin: 0 auto; --bg-base: #f8fafc; --bg-panel: #ffffff; --accent-blue: #0284c7; --accent-gold: #eab308; --text-main: #0f172a; --text-dim: #475569; --border-color: #cbd5e1; background: var(--bg-base); color: var(--text-main); font-family: 'Segoe UI', system-ui, sans-serif; border-radius: 16px; border: 1px solid var(--border-color); box-shadow: 0 10px 30px rgba(0,0,0,0.08); overflow: hidden;">
  
Orange: this is the color of Regular Damage.
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<div style="background: linear-gradient(135deg, #f1f5f9 0%, #e2e8f0 100%); padding: 50px 40px; border-bottom: 2px solid var(--accent-blue); position: relative;"><div style="display: flex; align-items: center; gap: 30px; flex-wrap: wrap;"><div style="flex-shrink: 0; background: #ffffff; border-radius: 12px; border: 2px solid #94a3b8; width: 80px; height: 80px; display: flex; justify-content: center; align-items: center; font-size: 40px; box-shadow: 0 4px 15px rgba(0,0,0,0.1);">⚔️</div><div style="flex: 1; min-width: 300px;"><span style="color:#1e293b; font-size:2.6em; font-weight:900; letter-spacing: -0.5px; text-transform: uppercase;">Combat Damage Indicators</span><br><span style="display: inline-block; background: var(--accent-blue); color: #ffffff; padding: 4px 12px; border-radius: 4px; font-size: 13px; font-weight: bold; margin-top: 10px; margin-bottom: 20px; text-transform: uppercase; letter-spacing: 2px; box-shadow: 0 2px 6px rgba(2,132,199,0.3);">Visual Combat feedback</span><div style="font-size: 15px; color: #334155; line-height: 1.8;">Understanding the chromatic language of InfinityMU combat is vital for optimizing your build. Each color represents a specific damage calculation, from standard strikes to rare defensive bypasses and environmental status effects.</div></div></div></div>
- This damage depends on how strong our Character is.
 
  
Blue: this color shows the Critical Damage.
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<div style="padding: 40px;">
- This can be more higher when our sets, weapons or wing has Luck that give additional 5% critical damage per item and also when you have additional Critical damage buff by a Lord Emperor or Dark Lord.
 
  
Green: this color stands for Excellent Damage.
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<div style="font-size: 22px; font-weight: 800; color: var(--accent-blue); margin-bottom: 20px; text-transform: uppercase; letter-spacing: 1px; border-bottom: 2px solid #e2e8f0; padding-bottom: 10px;">Offensive Damage Output</div>
- This damage will show if we are wearing an item that has "Excellent Damage 10%" or we can also have this damage through some ancient items.
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<div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 15px; margin-bottom: 40px;">
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #f97316;">
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        <b style="color: #ea580c; font-size: 18px; display: block; margin-bottom: 10px;">Orange: Regular Damage</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">The standard damage dealt based on your character's primary strength and equipment level.</span>
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    </div>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #2563eb;">
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        <b style="color: #1d4ed8; font-size: 18px; display: block; margin-bottom: 10px;">Blue: Critical Damage</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Triggered by items with the '''Luck''' option (+5% per item). Greatly enhanced by the [[Dark Lord]]'s Critical Damage buff.</span>
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    </div>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #16a34a;">
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        <b style="color: #15803d; font-size: 18px; display: block; margin-bottom: 10px;">Green: Excellent Damage</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Activated via "Excellent Damage 10%" options on gear or through specific Ancient set properties.</span>
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    </div>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #06b6d4;">
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        <b style="color: #0891b2; font-size: 18px; display: block; margin-bottom: 10px;">Cyan: Ignore Defense</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Appears when the "Ignore opponent's defensive power" option is triggered (commonly found on high-tier Wings).</span>
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    </div>
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</div>
  
Purple: presents the Reflect Damage.
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<div style="font-size: 22px; font-weight: 800; color: var(--accent-blue); margin-bottom: 20px; text-transform: uppercase; letter-spacing: 1px; border-bottom: 2px solid #e2e8f0; padding-bottom: 10px;">Defensive & Status Indicators</div>
- We can have this reflect when we are wearing an item that has " Reflect Damage 5%" this shows when someone attacks us, and his damage will reflect to him.
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<div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 15px; margin-bottom: 40px;">
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #9333ea;">
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        <b style="color: #7e22ce; font-size: 18px; display: block; margin-bottom: 10px;">Purple: Reflect Damage</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Damage sent back to an attacker via the "Reflect Damage 5%" option on equipment.</span>
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    </div>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #854d0e;">
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        <b style="color: #713f12; font-size: 18px; display: block; margin-bottom: 10px;">Olive: SD Consumption</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Represents the portion of damage being absorbed by your Shield Defense (SD) bar before hitting HP.</span>
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    </div>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #dc2626;">
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        <b style="color: #b91c1c; font-size: 18px; display: block; margin-bottom: 10px;">Red: Incoming Regular</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">The raw damage you receive from other players or monsters, mitigated by your total Defense.</span>
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    </div>
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    <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #84cc16;">
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        <b style="color: #4d7c0f; font-size: 18px; display: block; margin-bottom: 10px;">Light Green: Status Effects</b>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Tick damage from Poison (MG/Wizard), Decay (Wizard), or environmental status from certain monsters.</span>
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    </div>
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</div>
  
Cyan: this color shows the Ignore Damage.
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<div style="background: #f1f5f9; border: 1px solid #cbd5e1; border-radius: 12px; padding: 20px; text-align: center; font-size: 13px; color: #475569; line-height: 1.6;">
- This Damage shows when we are wearing a Wing that has "Ignore opponent's defensive power by 5%".
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    <div style="font-weight: bold; color: #1e293b; margin-bottom: 5px;">📜 Guide Credits</div>
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    This information was synthesized from data provided by Moderator Enzo. Compiled for the community by User: Kinggrimm.
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</div>
  
Olive: it is the SD Damage.
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</div> [[Category:Game Guides]]
- This shows the damage that will be decrease in our SD.
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</div>
 
 
Red: refers to the Regular Damage to you made by others.- Depends on your defense and how strong the person is attacking you.
 
 
 
Light Green: refers to the
 
- You can see this when you where poison by an MG, WIZ or some monster and when you are decayed by a WIZ.
 
 
 
 
 
 
 
 
 
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This guide was created via information obtained from InfinityMU forums lead moderator Enzo.
 
 
 
--[[User:Kinggrimm|Kinggrimm]] ([[User talk:Kinggrimm|talk]]) 14:49, 25 May 2013 (EEST)
 

Latest revision as of 22:11, 31 March 2026

⚔️
Combat Damage Indicators
Visual Combat feedback
Understanding the chromatic language of InfinityMU combat is vital for optimizing your build. Each color represents a specific damage calculation, from standard strikes to rare defensive bypasses and environmental status effects.
Offensive Damage Output
       Orange: Regular Damage
       The standard damage dealt based on your character's primary strength and equipment level.
       Blue: Critical Damage
       Triggered by items with the Luck option (+5% per item). Greatly enhanced by the Dark Lord's Critical Damage buff.
       Green: Excellent Damage
       Activated via "Excellent Damage 10%" options on gear or through specific Ancient set properties.
       Cyan: Ignore Defense
       Appears when the "Ignore opponent's defensive power" option is triggered (commonly found on high-tier Wings).
Defensive & Status Indicators
       Purple: Reflect Damage
       Damage sent back to an attacker via the "Reflect Damage 5%" option on equipment.
       Olive: SD Consumption
       Represents the portion of damage being absorbed by your Shield Defense (SD) bar before hitting HP.
       Red: Incoming Regular
       The raw damage you receive from other players or monsters, mitigated by your total Defense.
       Light Green: Status Effects
       Tick damage from Poison (MG/Wizard), Decay (Wizard), or environmental status from certain monsters.
📜 Guide Credits
   This information was synthesized from data provided by Moderator Enzo. Compiled for the community by User: Kinggrimm.