Difference between revisions of "Hunt the Mods"
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| − | + | __TOC__ | |
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| − | = | + | <div style="background: linear-gradient(135deg, #1e293b 0%, #0f172a 100%); border-left: 5px solid #f59e0b; padding: 25px; border-radius: 12px; box-shadow: 0 4px 20px rgba(0,0,0,0.15); margin-bottom: 30px; color: #f8fafc; font-family: system-ui, -apple-system, sans-serif;"> |
| − | [[File: | + | [[File:HTMBanner.png|right|300px|thumb|Hunt the Mods Banner]] |
| − | + | <span style="color:#fbbf24; font-size:1.5em; font-weight:bold; letter-spacing: -0.5px;">🎯 Hunt the Mods</span><br> | |
| − | + | '''Hunt the Mods''' is one of the most thrilling Big Events in-game, combining the tension of Hide and Seek with the absolute chaos of a massive PK event. The ultimate goal? Hunters must track down the Forum Moderators hidden across the continent and annihilate them all to claim the bounties. | |
| − | + | </div> | |
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| − | = | + | == '''Event Schedule & Roles''' == |
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| − | = | + | <div style="background: #ffffff; padding: 20px; border-radius: 8px; margin-bottom: 30px; border: 1px solid #e2e8f0; box-shadow: 0 2px 10px rgba(0,0,0,0.02); display: flex; flex-wrap: wrap; gap: 20px;"> |
| − | + | <div style="flex: 1; min-width: 280px;"> | |
| + | <span style="color:#d97706; font-weight:bold; font-size:1.1em;">🕒 Event Schedule</span><br> | ||
| + | * '''When:''' Every 2nd Sunday of the month. | ||
| + | * '''Time:''' Exactly one hour before the regular Castle Siege time. | ||
| + | <br> | ||
| + | <span style="color:#d97706; font-weight:bold; font-size:1.1em; display: inline-block; margin-top: 10px;">🛡️ The Target (Prey & Guardians)</span><br> | ||
| + | * '''The Prey:''' Forum moderators form a party and hide anywhere within the continent. They must be in constant movement to avoid getting killed easily. | ||
| + | * '''Store Tag:''' Hiding mods must keep a personal store open named <code>PREY: Bounty</code>. | ||
| + | * '''Guardians:''' Nominated by the Prey's team. Their goal is to protect the moderators by killing the hunters. They must have an open store named <code>GUARD</code> or <code>Guardian</code>. | ||
| + | </div> | ||
| − | + | <div style="flex: 1; min-width: 280px; border-left: 2px solid #f1f5f9; padding-left: 20px;"> | |
| − | + | <span style="color:#d97706; font-weight:bold; font-size:1.1em;">⚔️ The Attackers (Hunters)</span><br> | |
| − | + | * '''The Hunters:''' Event participants must set up hunting squadrons to find the moderators and slay them all. | |
| − | * ''' | + | * '''Store Tag:''' Participants must have an open store with the name <code>HUNTER</code> to identify themselves. |
| − | * ''' | + | * '''Event Hosts:''' The hosts will follow the "Prey" all over their spot on the map to monitor the action. |
| − | *''' | ||
| + | <div style="text-align: center; margin-top: 15px;"> | ||
| + | [[File:HTModsSS.jpg|200px|thumb|center|The Hunt Begins]] | ||
| + | </div> | ||
| + | </div> | ||
| + | </div> | ||
| − | '''Prizes for " | + | == '''Rules of Engagement''' == |
| − | + | ||
| − | + | <div style="background: linear-gradient(135deg, #fef2f2 0%, #fee2e2 100%); border-left: 5px solid #dc2626; padding: 20px; border-radius: 8px; box-shadow: 0 4px 15px rgba(0,0,0,0.05); margin-bottom: 30px; color: #450a0a;"> | |
| − | + | <span style="color:#991b1b; font-size:1.2em; font-weight:bold;">⚠️ COMBAT REGULATIONS</span><br> | |
| − | + | <ul style="margin-top: 10px; padding-left: 20px;"> | |
| − | + | <li>'''Combat Freedom:''' All buffs and all classes are fully allowed. The "Summon" skill is allowed for both the Prey and Hunter teams.</li> | |
| + | <li>'''No Safe Zones:''' Moderators are strictly prohibited from hiding in safe zones. Failing to abide by this will lead to the moderator being disqualified.</li> | ||
| + | <li>'''Permadeath (For Prey):''' Once dead, a "Prey" can no longer come back as a target. <br>''Exception:'' If a Prey is accidentally (or strategically) killed by their own "Guard," they may return as a target.</li> | ||
| + | </ul> | ||
| + | <div style="text-align: right; margin-top: -30px; margin-right: 10px; float: right;"> | ||
| + | [[File:HTModsSS1.jpg|150px|thumb|Combat Action]] | ||
| + | </div> | ||
| + | <div style="clear: both;"></div> | ||
| + | </div> | ||
| + | |||
| + | == '''Bounties & Prizes''' == | ||
| + | |||
| + | <div style="background: #ffffff; padding: 20px; border-radius: 8px; margin-bottom: 30px; border: 1px solid #e2e8f0; box-shadow: 0 2px 10px rgba(0,0,0,0.02);"> | ||
| + | Victory is officially declared once all the Moderators/Preys are annihilated. The prize pool is split into two categories: rewards for the Hunters who secure a kill, and survival payouts for the Prey and their Guardians. | ||
| + | |||
| + | <div style="display: flex; flex-wrap: wrap; gap: 20px; margin-top: 20px;"> | ||
| + | <div style="flex: 1; min-width: 280px; background: linear-gradient(135deg, #fffbeb 0%, #fef3c7 100%); border: 1px solid #fde68a; padding: 15px; border-radius: 8px;"> | ||
| + | <span style="color:#b45309; font-weight:bold; font-size: 1.1em;">🎯 Hunter Bounties</span><br> | ||
| + | <span style="font-size: 0.9em; color: #92400e;">Awarded to the Hunter who lands the killing blow:</span> | ||
| + | <ul style="margin-top: 10px; padding-left: 20px; color: #78350f;"> | ||
| + | <li>'''Lead Moderator:''' 10,000 Gold Credits + 5 IMES</li> | ||
| + | <li>'''Senior Moderator:''' 7,500 Gold Credits + 3 IMES</li> | ||
| + | <li>'''Moderator:''' 5,000 Gold Credits + 2 IMES</li> | ||
| + | <li>'''Trial Moderator:''' 2,500 Gold Credits + 1 IMES ''(if applicable)''</li> | ||
| + | <li>'''Guardians:''' Prizes as low as 2,500 Gold Credits for taking down a guard.</li> | ||
| + | </ul> | ||
| + | </div> | ||
| + | |||
| + | <div style="flex: 1; min-width: 280px; background: linear-gradient(135deg, #f0fdf4 0%, #dcfce7 100%); border: 1px solid #bbf7d0; padding: 15px; border-radius: 8px;"> | ||
| + | <span style="color:#15803d; font-weight:bold; font-size: 1.1em;">🛡️ Prey & Guardian Survival</span><br> | ||
| + | <span style="font-size: 0.9em; color: #166534;">Awarded to the defending team based on time survived:</span> | ||
| + | <ul style="margin-top: 10px; padding-left: 20px; color: #14532d;"> | ||
| + | <li>'''Stage 1 (5 mins):''' 2,500 Gold Credits</li> | ||
| + | <li>'''Stage 2 (10 mins):''' 5,000 Gold Credits</li> | ||
| + | <li>'''Stage 3 (20 mins):''' 7,500 Gold Credits</li> | ||
| + | <li>'''Stage 4 (30 mins):''' 10,000 Gold Credits</li> | ||
| + | </ul> | ||
| + | <div style="margin-top: 10px; font-size: 0.9em; color: #064e3b; border-top: 1px dashed #86efac; padding-top: 10px;"> | ||
| + | ''*Guardians will receive 1 extra IMES point per game stage starting from the 2nd Stage.'' | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | [[Category:Special Events]] | ||
Latest revision as of 21:37, 10 March 2026
🎯 Hunt the Mods
Hunt the Mods is one of the most thrilling Big Events in-game, combining the tension of Hide and Seek with the absolute chaos of a massive PK event. The ultimate goal? Hunters must track down the Forum Moderators hidden across the continent and annihilate them all to claim the bounties.
Event Schedule & Roles
🕒 Event Schedule
- When: Every 2nd Sunday of the month.
- Time: Exactly one hour before the regular Castle Siege time.
🛡️ The Target (Prey & Guardians)
- The Prey: Forum moderators form a party and hide anywhere within the continent. They must be in constant movement to avoid getting killed easily.
- Store Tag: Hiding mods must keep a personal store open named
PREY: Bounty. - Guardians: Nominated by the Prey's team. Their goal is to protect the moderators by killing the hunters. They must have an open store named
GUARDorGuardian.
⚔️ The Attackers (Hunters)
- The Hunters: Event participants must set up hunting squadrons to find the moderators and slay them all.
- Store Tag: Participants must have an open store with the name
HUNTERto identify themselves. - Event Hosts: The hosts will follow the "Prey" all over their spot on the map to monitor the action.
Rules of Engagement
⚠️ COMBAT REGULATIONS
- Combat Freedom: All buffs and all classes are fully allowed. The "Summon" skill is allowed for both the Prey and Hunter teams.
- No Safe Zones: Moderators are strictly prohibited from hiding in safe zones. Failing to abide by this will lead to the moderator being disqualified.
- Permadeath (For Prey): Once dead, a "Prey" can no longer come back as a target.
Exception: If a Prey is accidentally (or strategically) killed by their own "Guard," they may return as a target.
Bounties & Prizes
Victory is officially declared once all the Moderators/Preys are annihilated. The prize pool is split into two categories: rewards for the Hunters who secure a kill, and survival payouts for the Prey and their Guardians.
🎯 Hunter Bounties
Awarded to the Hunter who lands the killing blow:
- Lead Moderator: 10,000 Gold Credits + 5 IMES
- Senior Moderator: 7,500 Gold Credits + 3 IMES
- Moderator: 5,000 Gold Credits + 2 IMES
- Trial Moderator: 2,500 Gold Credits + 1 IMES (if applicable)
- Guardians: Prizes as low as 2,500 Gold Credits for taking down a guard.
🛡️ Prey & Guardian Survival
Awarded to the defending team based on time survived:
- Stage 1 (5 mins): 2,500 Gold Credits
- Stage 2 (10 mins): 5,000 Gold Credits
- Stage 3 (20 mins): 7,500 Gold Credits
- Stage 4 (30 mins): 10,000 Gold Credits
*Guardians will receive 1 extra IMES point per game stage starting from the 2nd Stage.