Difference between revisions of "Damage Colors"

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<div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 15px; margin-bottom: 40px;">
 
     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #f97316;">
 
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         <b style="color: #ea580c; font-size: 18px; display: block; margin-bottom: 10px;">Orange: Regular Damage</b>
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         <b style="color: #ea580c; font-size: 18px; display: block; margin-bottom: 10px;">Orange: Regular Damage</b><span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">The standard damage dealt based on your character's primary strength and equipment level.</span>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">The standard damage dealt based on your character's primary strength and equipment level.</span>
 
 
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     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #2563eb;">
 
     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #2563eb;">
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         <b style="color: #1d4ed8; font-size: 18px; display: block; margin-bottom: 10px;">Blue: Critical Damage</b>
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         <b style="color: #1d4ed8; font-size: 18px; display: block; margin-bottom: 10px;">Blue: Critical Damage</b><span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Triggered by items with the '''Luck''' option (+5% per item). Greatly enhanced by the [[Dark Lord]]'s Critical Damage buff.</span>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Triggered by items with the '''Luck''' option (+5% per item). Greatly enhanced by the [[Dark Lord]]'s Critical Damage buff.</span>
 
 
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     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #16a34a;">
 
     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #16a34a;">
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         <b style="color: #15803d; font-size: 18px; display: block; margin-bottom: 10px;">Green: Excellent Damage</b>
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         <b style="color: #15803d; font-size: 18px; display: block; margin-bottom: 10px;">Green: Excellent Damage</b><span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Activated via "Excellent Damage 10%" options on gear or through specific Ancient set properties.</span>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Activated via "Excellent Damage 10%" options on gear or through specific Ancient set properties.</span>
 
 
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     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #06b6d4;">
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         <b style="color: #0891b2; font-size: 18px; display: block; margin-bottom: 10px;">Cyan: Ignore Defense</b>
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         <b style="color: #0891b2; font-size: 18px; display: block; margin-bottom: 10px;">Cyan: Ignore Defense</b><span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Appears when the "Ignore opponent's defensive power" option is triggered (commonly found on high-tier Wings).</span>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Appears when the "Ignore opponent's defensive power" option is triggered (commonly found on high-tier Wings).</span>
 
 
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<div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 15px; margin-bottom: 40px;">
 
     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #9333ea;">
 
     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #9333ea;">
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         <b style="color: #7e22ce; font-size: 18px; display: block; margin-bottom: 10px;">Purple: Reflect Damage</b>
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         <b style="color: #7e22ce; font-size: 18px; display: block; margin-bottom: 10px;">Purple: Reflect Damage</b><span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Damage sent back to an attacker via the "Reflect Damage 5%" option on equipment.</span>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Damage sent back to an attacker via the "Reflect Damage 5%" option on equipment.</span>
 
 
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     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #854d0e;">
 
     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #854d0e;">
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         <b style="color: #713f12; font-size: 18px; display: block; margin-bottom: 10px;">Olive: SD Consumption</b>
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         <b style="color: #713f12; font-size: 18px; display: block; margin-bottom: 10px;">Olive: SD Consumption</b><span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Represents the portion of damage being absorbed by your Shield Defense (SD) bar before hitting HP.</span>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Represents the portion of damage being absorbed by your Shield Defense (SD) bar before hitting HP.</span>
 
 
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     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #dc2626;">
 
     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #dc2626;">
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         <b style="color: #b91c1c; font-size: 18px; display: block; margin-bottom: 10px;">Red: Incoming Regular</b>
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         <b style="color: #b91c1c; font-size: 18px; display: block; margin-bottom: 10px;">Red: Incoming Regular</b><span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">The raw damage you receive from other players or monsters, mitigated by your total Defense.</span>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">The raw damage you receive from other players or monsters, mitigated by your total Defense.</span>
 
 
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     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #84cc16;">
 
     <div style="background: var(--bg-panel); padding: 20px; border-radius: 12px; border: 1px solid var(--border-color); border-top: 5px solid #84cc16;">
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         <b style="color: #4d7c0f; font-size: 18px; display: block; margin-bottom: 10px;">Light Green: Status Effects</b>
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         <b style="color: #4d7c0f; font-size: 18px; display: block; margin-bottom: 10px;">Light Green: Status Effects</b><span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Tick damage from Poison (MG/Wizard), Decay (Wizard), or environmental status from certain monsters.</span>
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        <span style="font-size: 14px; color: var(--text-dim); line-height: 1.6;">Tick damage from Poison (MG/Wizard), Decay (Wizard), or environmental status from certain monsters.</span>
 
 
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Revision as of 10:34, 23 October 2026

⚔️
Combat Damage Indicators
Visual Combat feedback
Understanding the chromatic language of InfinityMU combat is vital for optimizing your build. Each color represents a specific damage calculation, from standard strikes to rare defensive bypasses and environmental status effects.
Offensive Damage Output
       Orange: Regular DamageThe standard damage dealt based on your character's primary strength and equipment level.
       Blue: Critical DamageTriggered by items with the Luck option (+5% per item). Greatly enhanced by the Dark Lord's Critical Damage buff.
       Green: Excellent DamageActivated via "Excellent Damage 10%" options on gear or through specific Ancient set properties.
       Cyan: Ignore DefenseAppears when the "Ignore opponent's defensive power" option is triggered (commonly found on high-tier Wings).
Defensive & Status Indicators
       Purple: Reflect DamageDamage sent back to an attacker via the "Reflect Damage 5%" option on equipment.
       Olive: SD ConsumptionRepresents the portion of damage being absorbed by your Shield Defense (SD) bar before hitting HP.
       Red: Incoming RegularThe raw damage you receive from other players or monsters, mitigated by your total Defense.
       Light Green: Status EffectsTick damage from Poison (MG/Wizard), Decay (Wizard), or environmental status from certain monsters.
📜 Guide Credits
   This information was synthesized from data provided by Moderator Enzo. Compiled for the community by User: Kinggrimm.