Difference between revisions of "Guild System"
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| + | {{Infobox Feature | ||
| + | | name = Guild System | ||
| + | | image = | ||
| + | | caption = Guild Management | ||
| + | | npc = Lawrence (Guild Minister) | ||
| + | | location = Devias (215, 45) | ||
| + | | type = Community & PVP | ||
| + | }} | ||
| − | + | '''Guilds''' are the backbone of the MU Online community. They allow players to unite under a single banner, whether for friendship, power, or castle domination. Being part of a guild offers social benefits, protection, and access to large-scale events like [[Castle Siege]]. | |
| − | + | == Creating a Guild == | |
| + | Creating a guild is simple, but requires you to meet specific criteria. | ||
| + | * '''NPC:''' Guild Minister (Lawrence) | ||
| + | * '''Location:''' Devias (Coordinates: '''215, 45''') | ||
| − | == | + | === Requirements === |
| + | {| class="wikitable" style="width: 100%;" | ||
| + | ! Requirement !! Details | ||
| + | |- | ||
| + | | '''Level''' || Guild Master must be at least '''Level 100'''. | ||
| + | |- | ||
| + | | '''Name''' || Must be at least '''4 characters''' long. No special symbols allowed. | ||
| + | |- | ||
| + | | '''Cost''' || Creating a guild is free of charge. | ||
| + | |} | ||
| − | + | === Guild Mark (Logo) === | |
| + | Upon creation, you will be asked to design a **Guild Mark**. This logo appears above every member's character. | ||
| + | * ''Note: Once created, the Guild Name and Guild Mark cannot be changed without disbanding the guild.'' | ||
| − | + | == Member Management == | |
| + | A Guild Master has full control over the roster, including promoting trusted members to leadership roles or removing inactive players. | ||
| − | + | === Ranks & Promotions === | |
| − | + | To change a member's rank, open the Guild Window ('''G'''), click the member's name, and select a role: | |
| − | + | * '''Guild Master:''' The leader and creator. | |
| + | * '''Asst. Guild Master:''' Can accept new members. | ||
| + | * '''Battle Master:''' Leads the guild in Siege warfare. | ||
| + | * '''Member:''' Standard guild member. | ||
| − | == Guild' | + | === Leaving or Disbanding === |
| + | * '''Leave:''' Press '''G''' → Switch to 'Guild' tab → Click '''Withdraw'''. | ||
| + | * '''Disband:''' Press '''G''' → Switch to 'Guild' tab → Click '''Disband''' (Guild Master only). | ||
| + | *: ''Note: Disbanding requires a personal ID/Secret Code confirmation.'' | ||
| − | + | == Diplomacy: Alliances & Hostility == | |
| + | Guilds do not exist in a vacuum; they can form powerful alliances or declare bitter wars. | ||
| + | === Guild Alliances === | ||
| + | An Alliance allows multiple guilds to team up, primarily for the [[Castle Siege]] event. | ||
| + | * '''Structure:''' An Alliance consists of 1 **Main Guild** and up to 2 **Allied Guilds**. | ||
| + | * '''Visuals:''' Allied names appear in <span style="color:green; font-weight:bold;">Green</span>. | ||
| + | * '''How to Join:''' The sub-guild master must command-click the Main Guild Master and select "Join Alliance". | ||
| + | * '''Requirement:''' The guild joining the alliance must have at least '''10 Members'''. | ||
| − | == Guild' | + | === Guild Hostility === |
| + | A guild can declare official hostility toward a rival. | ||
| + | * '''Visuals:''' Hostile names appear in <span style="color:red; font-weight:bold;">Red</span>. | ||
| + | * '''PK Rules:''' You can attack and kill members of a hostile guild **without penalty** (no Murderer status). | ||
| − | + | == Guild Competition == | |
| + | Guilds can settle disputes through two official PvP modes. | ||
| − | * | + | === 1. Guild War === |
| + | A direct deathmatch between two guilds in any open map. | ||
| + | * '''Command:''' <code>/war [GuildName]</code> | ||
| + | * '''Rules:''' | ||
| + | ** Once accepted, members can attack each other instantly. | ||
| + | ** There is no EXP loss or item drop penalty during a Guild War. | ||
| + | ** The first guild to reach the kill limit (or the one with the most kills when time expires) wins. | ||
| − | + | {{Tip|title=Blocking Requests|body=If you are being spammed with War requests, you can type <code>/request off</code> to block all incoming trade, party, and war challenges.}} | |
| + | === 2. Battle Soccer === | ||
| + | A sport-PvP mode located in the Arena stadium. | ||
| + | * '''Command:''' <code>/battlesoccer [GuildName]</code> | ||
| + | * '''Teams:''' Parties of 1-5 players per guild. | ||
| + | * '''Winning Condition:''' First team to reach '''100 Points'''. | ||
| − | = | + | {| class="wikitable" style="width: 100%; text-align: center;" |
| − | + | ! Action !! Points Awarded | |
| − | + | |- | |
| − | + | | '''Goal Scored''' || 20 Points | |
| − | + | |- | |
| − | + | | '''Player Killed''' || 1 Point <small>(PvP Server Only)</small> | |
| − | + | |} | |
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[[Category:Game Guides]] | [[Category:Game Guides]] | ||
| + | [[Category:Systems]] | ||
Revision as of 21:25, 10 February 2026
Guilds are the backbone of the MU Online community. They allow players to unite under a single banner, whether for friendship, power, or castle domination. Being part of a guild offers social benefits, protection, and access to large-scale events like Castle Siege.
Contents
Creating a Guild
Creating a guild is simple, but requires you to meet specific criteria.
- NPC: Guild Minister (Lawrence)
- Location: Devias (Coordinates: 215, 45)
Requirements
| Requirement | Details |
|---|---|
| Level | Guild Master must be at least Level 100. |
| Name | Must be at least 4 characters long. No special symbols allowed. |
| Cost | Creating a guild is free of charge. |
Guild Mark (Logo)
Upon creation, you will be asked to design a **Guild Mark**. This logo appears above every member's character.
- Note: Once created, the Guild Name and Guild Mark cannot be changed without disbanding the guild.
Member Management
A Guild Master has full control over the roster, including promoting trusted members to leadership roles or removing inactive players.
Ranks & Promotions
To change a member's rank, open the Guild Window (G), click the member's name, and select a role:
- Guild Master: The leader and creator.
- Asst. Guild Master: Can accept new members.
- Battle Master: Leads the guild in Siege warfare.
- Member: Standard guild member.
Leaving or Disbanding
- Leave: Press G → Switch to 'Guild' tab → Click Withdraw.
- Disband: Press G → Switch to 'Guild' tab → Click Disband (Guild Master only).
- Note: Disbanding requires a personal ID/Secret Code confirmation.
Diplomacy: Alliances & Hostility
Guilds do not exist in a vacuum; they can form powerful alliances or declare bitter wars.
Guild Alliances
An Alliance allows multiple guilds to team up, primarily for the Castle Siege event.
- Structure: An Alliance consists of 1 **Main Guild** and up to 2 **Allied Guilds**.
- Visuals: Allied names appear in Green.
- How to Join: The sub-guild master must command-click the Main Guild Master and select "Join Alliance".
- Requirement: The guild joining the alliance must have at least 10 Members.
Guild Hostility
A guild can declare official hostility toward a rival.
- Visuals: Hostile names appear in Red.
- PK Rules: You can attack and kill members of a hostile guild **without penalty** (no Murderer status).
Guild Competition
Guilds can settle disputes through two official PvP modes.
1. Guild War
A direct deathmatch between two guilds in any open map.
- Command:
/war [GuildName] - Rules:
- Once accepted, members can attack each other instantly.
- There is no EXP loss or item drop penalty during a Guild War.
- The first guild to reach the kill limit (or the one with the most kills when time expires) wins.
2. Battle Soccer
A sport-PvP mode located in the Arena stadium.
- Command:
/battlesoccer [GuildName] - Teams: Parties of 1-5 players per guild.
- Winning Condition: First team to reach 100 Points.
| Action | Points Awarded |
|---|---|
| Goal Scored | 20 Points |
| Player Killed | 1 Point (PvP Server Only) |